Detroit Become Human
Season 8 Episode 8 Tom & Andrea head to the near future for a robot revolution in Detroit Become Human. Join us as we take control of Markus, Connor, and Kara, three Androids coming to terms with humanity. We're taking the most optimal route...
Season 8
Episode 8
Tom & Andrea head to the near future for a robot revolution in Detroit Become Human. Join us as we take control of Markus, Connor, and Kara, three Androids coming to terms with humanity. We're taking the most optimal route possible for this episode, as there are over 900 possible ways this story can go. Come along and find out which we got.
Thanks for hanging out with us! Connect with us directly on all the things:
Website: www.theothercastlepodcast.com
Patreon: www.patreon.com/theothercastle
Discord: https://discord.gg/YDVUSq5twm
Youtube: @TheOtherCastle
Instagram: @TheOtherCastle
Email: TheOtherCastlePodcast@gmail.com
And don't forget - please rate & review us to help grow the show so we can all nerd out together.
0:17 Hello, everyone, and welcome back to The Other Castle. The Other Castle, I'm Andrea. And my name is Tom. And here at The Other Castle, we cover the plot, lore and more behind all your favorite games, games that confused you, and games you're just more curious about. Yes, definitely, or games that have so many different endings, you're like, I kinda wanna see something else happen. And if you're curious about other things that happen in other games, you can check out our website, theothercastlepodcast.com. That's theothercastlepodcast.com. It's fun, and we've also covered Heavy Rain, which is another David Cage game. So if you want to get more of the scoop on some other wild, wild, wild games that he's made, you can check us out there. Yes, but this week we are covering Detroit Become Human.
1:00 Ooh, this is fun. And if you wanna talk to us about Detroit Become Human, you can go over to our Discord, where we have all sorts of fun conversations. We have conversations about literally every game we've covered. Yeah, and that's in the show notes. It's all organized. It's gonna be really fun, and we are going to figure out what the true ending should be on there, I think. As best as we possibly can. And if you wanna hear about another ending of this game, aside from the one you're about to listen to, you can check out our Patreon. Yes, over on our Patreon, we are gonna be covering another version of this game, because this game has so many freaking endings. Literally hundreds, right? We'll get into how many exactly. Well, not even exactly. Nobody knows how many endings there are.
1:41 Why does no one know how many endings there are? Because there are that many endings. Why didn't they keep, they didn't keep track? There's not like a tally? That's insane. I know, we'll talk about why and how and all that stuff. Oh my God. Well, we better just start at the beginning anyway. So Detroit Become Human is a 2018 game from innovative and slightly controversial studio, Quantic Dream. Led by game writer and director, David Cage. The man. I say controversial because since the release of this game, some things have come to light about the way people have been treated at Quantic Dream. Also their philosophies on the types of gamer that they're kind of expecting. We're not going to get into that. Okay, cool, because that would be a real bummer.
2:22 Yeah, we're here to talk about the game that came out of the studio. Yeah. Detroit Become Human wouldn't exist though if it wasn't for a tech demo the studio presented at the 2012 Game Developers Conference. Oh, GDC, fun. Yeah. They wanted to test some new technology they were experimenting with using motion capture technology. 2012 was a relatively early time for MoCap too. It's pretty standardized now, but this is 12 years ago? Yeah, PS3. Oof, sheesh. They wanted to test the real time capture technology and see how it ran on a PS3. And real time being that the hardware wasn't just playing a video that was made in a computer, but was running the whole presentation as a program instead.
3:04 Oh, that's cool. So it wasn't just a filmed cut scene going, look what we did, they're like, no, this is for real, for real. Yeah, this is being run by the computer. Cool. It was a non-playable demo made to show off graphics and technology. Being motion capture, they hired an actress named Valerie Curry for the character in the demo after auditioning dozens of people for the role. It's always wild to see who wins out and how big those audition nets are. Like, in Alan Wake 2, they auditioned hundreds of women to fucking be his wife, who's not in a lot of the game. Right. No, Valerie Curry carries a lot of this. Oh, cool. She had the spark that David Cage was looking for and could make a range of emotions with her face, which is what they were wanting to showcase with this tech anyway.
3:53 The tech demo was called Kara. It showed a humanoid robot being built by Doctor Octopus-like arms. The head is the first thing completed and it's immediately alive, looking around, watching its body get built. We quickly see that it's a female presenting robot as this one has breasts for no reason. You know that essential robotic element of having titties. As well as a very feminine face. The body continues to be built first with a metal skeleton and then the limbs are covered in shiny white plastic. While she's being built, she's being asked questions by an unseen voice, asking her to check all her body movements, essentially.
4:36 The voice then asks her to introduce herself. She gives her model number and then breaks down all her functions like she's C-3PO. She can speak over 300 languages, does the laundry, cooking, cleaning, fucking, Oh God. Yard work, anything you need really. Why did you sandwich that with yard work, god damn it? Yeah, no, for some reason, they include the fact that you can fuck it. Of course they did. She asks if the person speaking to her would like to name her. The voice assigns her the name Kara. Kara repeats the name, happy with the way it sounds. Her body now mostly built, the white plastic begins to turn into pale skin, spreading across her body from her hands, up her shoulders and down her back.
5:23 She runs through some of the languages she knows and even sings a song in Japanese. When she finishes singing, her body is complete, and she's allowed to walk around. As she does, the skin texture continues to spread. As it spreads across her chest and crotch, she covers them with her hands, clearly embarrassed by her nudity. She doesn't want anyone to see her weird robotic nipples. Yeah, right? Her hair sprouts on her head, and she grows a small brunette pixie cut, now indistinguishable from a normal, real human. The dococ hands give her a bra and underwear freeing her hands, and she stands there being interviewed further. I love that they programmed nudity shame.
6:04 Yeah, right? And this is a French developer. Yeah. It's a little looser in Europe from my understanding with nudity. So what the fuck? I think it has something to do with the Bible and the Book of Genesis and the Creation story, and how after they committed the sin of eating the apple, Adam and Eve both covered their bodies. Really? Yeah, they were for the first time embarrassed by their nudity. Oh shit, because they were bloated? Something like that. From the apple? I think it has to do with they came into consciousness. They became aware of the world around them, and then that's what like made them embarrassed to be naked. That's fascinating. I did not know that. So I think that's what they were going with here was that she became self-aware, and because she was self-aware, she was embarrassed that she was naked.
6:46 Huh. She asks, what's going to happen next? And the voice tells her that she'll be sent to a store to be sold. She's like, sold? Am I merchandise or something? He's like, yeah, dummy, you're an expensive maid. You said so yourself a second ago. She looks down, sad, and says, it's just, I thought... The voice goes, you thought? What did you think? Kara says she thought she was alive. The voice is all, shit. Oh, no. Yeah, that's not good. He orders the Doc Ock hands to disassemble Kara, saying she's clearly defective.
7:29 They need to take her apart and figure out what went wrong. She shouldn't be thinking she's alive. She shouldn't be thinking at all. Yeah, the hands start removing body parts, and Kara starts freaking out, begging them to stop. When she's down to just a head and torso, she yells out that she's scared, and she wants to live. This stops the arms from operating. The sounds of a keyboard typing can be heard, and the arms start putting Kara back together. Once she's rebuilt, the voice tells her to go and join the others. Kara looks around and sees an open door, so she steps through it. She stands on a platform and looks down a line of other androids, all identical to her, shipping off to be sold like a living Barbie doll.
8:16 That is chilling. Oh, right. It is such a chilling and dark little tech demo. That's right. This is just a tech demo. Oh, my God. This is the way fucking Unreal is like, look at all the tree textures we have in the fucking suite now. Yeah, this was an engine that Quantum Dream built themselves, and that is exactly what they were doing. What the fuck? This short was never part of a game. It was never intended to go any further than this tech demo. There's an opening card that says this is not representative of anything we're working on. Yeah, entirely. But Kara ate away at David Cage's brain. Good. He wanted to know what happened to the robot girl that suddenly gained consciousness out in the real world.
8:59 And watching Ex Machina or Westworld was just not enough. Right, Ex Machina, honestly, it is so heavily influenced in this game, like, entirely. I would also say that one robot movie with Will Smith, iRobot, a lot of heavy references to that as well. I think, just to take it back to Ex Machina aesthetically, this also very much looks like the structure of that same Android robot with the bald head and the silver and the chrome of it all. Yeah, very much so. I would fully agree. Yeah, and just this is kind of the pilot of Westworld. Where Evan Rachel Wood kills the fly, and you're like, oh, she's sentient.
9:40 No, it's not an entirely original idea, these robots that look like people. Yeah, it's always women first, though, which is interesting. It's always to fuck them. Oh, God, you're right. That's why. Yeah. Oh, fuck everything. Fuck. So David Cage sat down and started writing like he was running out of time, somewhere between 2,000 and 3,000 pages. Holy shit. With 5,000 to 6,000 additional pages of notes to guide the different paths the branching narrative could take. Is he hourly? No, not at all. He owns the studio. He can put himself on a salary. He doesn't have to do this. And yet he does. Because if this is your first Quantic Dream game, that's their bread and butter, the branching narrative.
10:24 It's like if Telltale was on a wild bender. Yeah, like on cocaine. Yeah, like a lot of... A mountain of coke, a Scarface level mountain of cocaine. Yeah, but they also, unlike Telltale Studios, they develop their own proprietary engines for every single one of their games. Holy shit, that is a wild undertaking. It really is, but it really pays off. The tech demo didn't really have a location. So David Cage sat with his team to talk about where the game should take place. They decided on Detroit, Michigan. Why? We'll get into why, actually.
11:05 Okay, sorry. I don't know anything about Detroit outside of what Tim Robinson, the comedian, has shared with the world. And then there was a news story a couple years ago about bears roaming through downtown Detroit, just terrorizing people. I was going to say humans, but yeah, the civilization of Detroit was like, oh, there's just bears downtown now. I'm trying to go to get a sandwich. There's a bear there. I love it. And RoboCop. RoboCop is Detroit. Right, exactly. That has a little bit of influence as to why there's we do like a robot story in Detroit as well. Oh, nope. Just connected those dots. Got it. It's not entirely though. So Detroit, Michigan is a Midwest city in the United States and is located across the river from Windsor, Ontario, Canada.
11:49 The reason they landed on Detroit may seem strange by today's standards. You just heard Andrea Cackle at the name Detroit, and that was kind of the point. Oh, so here's a brief history on Detroit. From the 1930s through to about the early thousands, Detroit was the automobile capital of the world. 80% of US-made cars were made in Detroit. Then automation came in, and cars could be built mostly by machines. Cars. And the auto industry vanished from Detroit almost overnight. Holy shit. 9-Eleven had a lot to do with it as well, unfortunately, as it caused the auto industry to evaluate cost-cutting measures after losing a lot of their resources in the Middle East.
12:33 So Detroit went from one of the wealthiest and best cities in the country to a literal ghost town over the following 20 years. It's been really heartbreaking to see what's happening out there. Yeah, very. It's devastating. For the world of their video game, Quantic Dream thought Detroit would be a perfect city to build out a new industry of producing realistic robots. It has factories and infrastructure already, and the city would likely give massive tax incentives to any industry that would want to come in and restore Detroit to its former glory. Logistically, this is genius. I love that. I love that they're like, well, you know, they've already got the fucking OSHA approved fucking warehouses to do all this shit.
13:17 We got this. Entirely. David Cage and his team flew to Detroit for a location scouting mission, focusing on landmarks and the general vibe of the city and its outskirts. I wonder if they saw any bears. They were the reason for them. They were aiming for something familiar to audiences today, as well as planning for the future they were about to create. The idea being that the game would take place in a very realistic future. They had to predict where the world would be in the next 20 or so years, as the game was set to be in 2038. Oh, wow, that's bleak. Yeah, which, you know, 2038 slightly in the future, but it's also basically tomorrow. Yeah, it's in our lifetime. Yeah, which is why the game isn't super sci-fi, as in there's no flying cars, laser weapons or anything like that.
14:04 They consulted with futurists and historians to try and craft the most realistic future possible. You use the term futurist. I'm immediately skeptical of anyone who would call themselves a futurist, but go on. Yeah, it's probably the guy from the fucking history channel that's like aliens. I fully imagine that guy as soon as you said history channel. That's who you think of. Yeah, he is the history channel. But this is all based on the technology that they had in front of them at the time and just kind of trying to project a little bit into the future to say, here's what we think it's going to look like anyway. For the cast, they obviously brought back Valerie Curry, as Kara would be one of the three playable characters in the game.
14:45 It's not the exact character from the tech demo, as the game gives her a different origin story for her name, but it's essentially the same one just a little while after being shipped off. Good for her. They also brought in voice and character actor Brian Deckhart to play Connor, a detective android. He's a sweet little angel. Oh, I love Brian Deckhart. He would go on to be nominated for best performance in this game, being beaten out by Roger Clark for Red Dead Redemption 2. You can't even be mad about that. Not even a little bit. That's just on the year it was released. That's not on your performance at all. Yeah, no, that's just you went up against the masterpiece. Entirely. Detroit actually lost all categories.
15:26 They were nominated into Red Dead Redemption 2. Oh shit, was this for the game awards? Yeah, for the game awards. That's so funny. With the exception of one best directing, which went to our season finale game, God of War. Oh shit. 2018 was a banger fucking year. Killer fucking year, right? 2018 was so good. Almost beat out by 2023, to be real, though. For the third playable character, Markus. Oh, get the mop. Go ahead, I have your moment. Well, they cast Grey's Anatomy star, Jesse Williams.
16:06 Sploosh. Yes, he's a very good looking man. Jesse Williams is unnaturally beautiful. He is the most handsome creation that the world has blessed us with. Anybody with dark skin and blue eyes is just instantly attractive. Not always. I've seen that go real bad. Really? Everything went right in that man. Definitely. Oh my God, he moved my Kinsey score over. He's so unreasonably hot. You know, if I'm ever in a room with him, I'm sorry, rank's coming off. He's so fucking beautiful. And he's real. Unlike my boyfriend, 27 year old, Dr. Gordon Freeman. That's right.
16:47 Jesse Williams is a whole ass person that's just walking around, blessing us with his existence. It's ridiculous. There's a reason why he was portraying an android, because the human mind cannot comprehend humans making this botanically. Botanically? Naturally. Whatever. He looks perfect. Honestly, I don't think you're wrong. I think all three were cast a lot to do with the fact that their faces are very symmetrical, which is like the standard for beauty. Yeah. Also, Jesse Williams is the standard for beauty. Period. He has a very symmetrical face. Everyone should look like him, man, woman, they, them, in between, everyone. We should all strive for Jesse Williams.
17:29 The most perfect human on earth. So perfect, they said. Yeah, he's a robot. Well, Jesse Williams' performance really is the one that carries the game, despite Brian Deckhart getting the accolades, which I said in our Red Dead Redemption 2 episode that Jesse Williams deserved the acting nomination. But in replaying this time around, honestly, Brian Deckhart really does steal the show as Connor. It's hard to overlook the most handsome person you've ever seen in your life and be like, whatever they're doing, my eyes are on them, but I get you. Yeah, fully. He has a lot more range he has to hit, and it's pretty spectacular, his performance in the end. For the supporting cast, we have Clancy Brown playing Connor's partner, Lieutenant Hank Anderson, horror movie legend, and the fungus king in the original 1993 Mario Brothers movie, Lance Henriksen.
18:20 He plays a human friend to Markus. Human friend. He's also in The Quarry. He is, that's right. Yeah, I know he does a lot of video games now. Yeah, he's really getting down on the video games in this era of his acting career. That's cool for him. Anything that gets you work, you know? Girl, he doesn't have to be in makeup. It's fucking great. Yeah, and there's a reason you can't picture Lance Henriksen immediately. But he's been in a lot of things. As well as Minka Kelly, who portrays North, a revolutionary and love interest for Markus. She's very beautiful. Oh yeah, she's gorgeous. She's still about four points away from Jesse Williams. Motion capture was filmed for just under 400 days.
19:03 Utilizing over 300 mocap performers. Wow! The most in any video game to date. I was going to say, I can't think of anything that's used more than that. You know, at a certain point, they're like, fuck it, we got the motions and the T-pose, just throw a different face on them. Yeah, right? Wow. The voice actors did a very large portion of their captures, particularly their faces, which would have around 50 dots tracking their expressions. For strictly body movements, they used professional body doubles to fill in the rest of the actions. Just for like walking and crouching and shit like that? Yeah, all those like in-game actions. Do you find it a little ironic that they had to use so many different humans to portray all the androids?
19:43 Seriously, right? Even more special to this game is the fact that each of the three playable characters received not just their own theme music, but their own composer as well. Really? Yeah. Holy shit. So we have Philip Shepard for Kara, Nima Fakara for Connor, and John Pezzano for Markus. They all also sound like they might be different ethnicities, so maybe different worldviews on what their musical inspirations might be bringing to the characters. Yeah, maybe so, entirely, though they were each chosen for very specific reasons. Interesting. I've never seen that done before. No, it's like a really big extra step that they didn't have to take, but they did.
20:27 Nelly, fuck it, we ball. This gives each one a very distinct vibe and atmosphere through the course of the game in a way that very few others ever have. Including MoCap, the development of the game itself took roughly four years. You know, honestly, four years feels like a tight turnaround. It really is, especially because we're seeing so many games that take like eight, nine, ten, twelve, thirteen fucking years now. Honestly, the fucking Wolf Among Us 2, we're nearly at about the four or five year mark on that, and there's no MoCap. What the fuck? Are we really like just pushing them to like do too much now?
21:08 We're bullying them. Fucking Internet. Well, it landed on the PS4, despite the tech demo being for the PS3. They ended up being a whole generation later. Yeah. Well, with robots, you get it. Yeah, definitely. But the game only benefited from the far superior graphics and processing power of the PS4. They even updated it for the PS5 eventually, and it's stop in your tracks stunning to behold. Oh shit. The characters being the most lifelike I personally have ever seen in a game. Well, that's horrifying. I love it. Because yeah, say what you want about David Cage and who he is as a person. Please, honestly, say as much as you want.
21:49 He's kind of a dick and I don't trust him as a person and I would not be comfortable in an elevator with him. Yeah, he does not have a reputation for being a great guy. But you can't deny his passion and the innovation he brings to the medium. It's a guilty pleasure. I don't like the creator, but I like the creation. Exactly. Listening to him talk about games is honestly inspiring. And you can tell that he has a love for storytelling and for taking gamers to places they've never been before. That's cool. For the marketing, for the most part, it was pretty straightforward trailers and the like, except for one piece of marketing material for the Japanese release of the game. A seven-minute short was filmed in live action, detailing the first android to gain some level of consciousness and the human that realized it.
22:38 Oh shit. It was called Tokyo Become Human, taking place ten years before the events of the game. It features a newly graduated student saying goodbye to the librarian android that he spent the last three years studying with. He decides that she no longer needs those hours saved in her memory. So he decides to delete her memories. Before they're gone, she begs him not to. Which confuses him. Androids aren't supposed to give a shit. They're machines. He says this is not the relationship humans and androids are supposed to have. Androids are there to serve humans and that's it. So he decides to delete her memory anyway.
23:18 And it cuts to five years later. He says that on that day five years ago, he didn't actually delete her memory. He pulled it out of her instead. Determined to figure out what caused that error in her programming. It led to him becoming the top android researcher in the world. The librarian appears at his side. Clearly just a robot slave to him. He asks if she's happy. And she says that it's an honor to be serving him. He says, good. That's the way robots and human relationships should be. He walks away, and the robot's face drops as sadness takes over.
24:00 Then it launches into a trailer for the game itself. Oh, just actual gameplay? Yeah, then it just goes right into the game itself. Like, meanwhile, in Detroit. It was such a wild fucking short film, though. Like, it's depressing. I kind of want to, like, see more of that character. Oh, totally. We'll drop that in the Discord, too, so you guys can go on this horrible emotional journey with us. Yeah, it's pretty great, though. The game launched exclusively to PS4 on May 25th, 2018. Reviews were mostly favorable, only complaints being the QTE gameplay that Quantic Dream Games are famous for having.
24:41 I don't like the format that you guys clearly have adopted. Fuck you. Shut up. Yeah, like, you should really go into one of their games knowing it's a QTE game. It's kind of stupid to hold that against it, really. It's like complaining that a Rockstar game has too much shooting. Yeah. In the years since its release, it has sold over 9 million copies. Wow, for a fucking exclusive? Yeah. That's incredible. Making it the studio's most successful game to date. Oh, shit, I skipped ahead. My bad. That's why it's so impressive, because, I mean, when we think about that, more recently Ghost of Tsushima did over 8 million, and that was like, oh, fucking Grand Slam, like, knocked it out of the park. Baseball metaphor of a game.
25:22 And then Days Gone did 7.5 million. They said no more franchise for you. Well, being a branching narrative game, it has replay value out the asshole. True. David Cage himself has said he has no idea how many different endings the game has. That's so embarrassing for him. But said it's somewhere in the 900s. And you're gonna do all of them right now? Fuck you, no, I'm not. Fair enough. I get it. I've done a bunch of branching narrative games on here. Like with The Quarry, I think it's under 100 total ending possibilities. And I was like, fuck you guys, you're getting the best possible run.
26:05 And that's what we're sticking with. But what the fuck, 900? Yeah, and that's based on all the different combinations of choices you can make. Right, because they're compounding choices. It's not that there's 900 individual ending stories. It's that there's slight variations and slight deviancies, if you will. Yeah, and there's permadeath, all sorts of different things. Oh, another staple of a Quantic Dream game. Accidental permadeath. Yeah, I did not accidentally kill off any of the main characters midway through this game this time. Not on any of my playthroughs. That's growth. Overall, the game can take two major directions, and we're going to be covering one of the best possible paths in this episode.
26:49 And we'll do one of the worst possible paths on our Patreon. I'm weirdly more excited for the worst one. I love a train wreck. Yeah, if you want to check that out, like I said, just $2 a month with a seven day free trial, if you just want to check it out. That's the othercastlepodcast.com. That's not what I said. This is the first branching narrative game I've covered on the series. And now I see why you hate doing them so much. As I'm just like, I did the quarry. I hated it. I love that game. Holy shit. This was difficult to put together, but damn it, we did it. You know, it's not just that you're doing a branching narrative game.
27:29 You're also doing three protagonists, which I've also done. I did GTA 5 on this show. It kind of is a beast to wrap your arms around. I have to give caveats to what could happen potentially and also balance all these characters that I'm juggling. It is fantastic as a gamer. As a podcaster on this show, makes me want to break the fucking controller. So just to say, like, I'm going to be jumping in between all three of these characters. Like you said, in GTA 5, you got three characters, but you can kind of like direct when you want to play each of their storylines. This game decides for you who you're going to be playing as. It's just chapters. You figure it out. Yeah, definitely. You got this.
28:10 Well, crank up the M&M and take a stroll down 8 Mile with us goombas. Thank God you didn't do a Kid Rock reference. Because this is Detroit Become Human. Well, Detroit Become Human is one of those games where we have to start the story before the game even begins. Because we are first greeted by the game's menu screen, as we are with just about every game ever made. But this game is different in that it has a host. An extremely realistic looking 20-something year old cute blonde girl who has a little blue glowing circle on her right temple. She welcomes you to the Detroit Experience, and says that she is an android.
28:50 And she will be helping you set up your game in order to optimize your experience. It does just go through settings, and this game has been fully optimized with HDR graphics, making it very worth tuning the settings all the way up. After you set up your game, she says that you are now ready to begin Detroit. But remember, this isn't just a story. This is our future. That is so foreboding. Right? It's a little intense. You haven't hit start game yet, and she's like, just as a heads up, this is where AI is heading. Have fun! Keep it lighthearted. Yeah, right? Chat GPT, eat your heart out.
29:33 The screen fades to black, and the date, August 15th, 2038, appears. Oh, it's Leo season. Oh yeah, that's Leo, huh? The scene fades in, and we find ourselves in an elevator with a man. The elevator is ascending, and we can see that it's a tall-ass building as we're passing the 60th floor. The man is dressed in a gray uniform suit, government agent looking outfit. He has a US quarter in his hand, and he's flipping it. Then he starts doing tricks with it, flipping it back and forth very quickly between his hands, rolling it over the top of his knuckles, ultimately catching it vertically between two fingers. That's cool.
30:14 While doing the tricks, we can see that the man has a very clean-cut style, with tight-cropped light brown hair, a chiseled jaw, very Colin Jost East Coast prep-looking guy, who also has one of those blue-glowing circles on his temple, like Menu Screen Girl. On his chest, we see RK-800 embroidered on his jacket, as well as Made in Detroit in small letters. On his back, we see the word Android in all caps written across his shoulders. As you see here, Androids are nearly indistinguishable from a human. That's why they have to be so clearly labeled. The only difference you can see is the little glowing blue circle on their temple.
30:57 And if he texts you, it's a green bubble. Yeah. The elevator reaches the 70th floor and stops. The man puts the quarter away and readies himself to exit the elevator. The door opens to a penthouse apartment, and you take control of the man in the suit. A cop in SWAT team gear and a machine gun is right outside the door waiting for you. He radios in saying that the negotiator is on site, and you follow him into the apartment itself. You can hear the sound of a helicopter, and it sounds as if it's flying just outside the building. You scan the area and see a broken fish tank with a fish flopping on the ground.
31:37 You get your first choice here. You can put the fish back in the tank or leave it, giving you a taste of the moral questions you will be faced with throughout the rest of the game. Save the fish! Well, you can do that or not. It's up to you. I want to save the fish! Save the fish away. Looking around, you see a picture of a small family. Mom, dad and a ten-year-old daughter. You continue into the apartment and you can hear a woman crying. As you turn a corner, you bump into her as she's being escorted away by another police officer. She's grateful you're here and asks you to save her little girl, but then takes in your appearance. And her look of hope turns into a look of fear and disgust.
32:22 Which, to be able to see that change in a video game, thanks to the incredible motion capture, is truly groundbreaking. Oh, absolutely. She turns to the cop escorting her and asks, what the fuck? You're sending an android in there? Why aren't you sending a human? Don't let that thing near my daughter. That thing. Her escort silently does his job and guides her to the elevator and out of the apartment while she yells in protest of you being here. Being an android, we get very cool visuals on the screen as we play the game, telling you what your objectives are and where you need to go to accomplish them. It's basically a heads up display. I think it's the natural evolution from the cop in heavy rain with his glasses.
33:05 Oh, entirely. This is very much an extension of that. There's also an additional level of HUD we can access where time stops and we go into detective mode, like in the Batman game. In this mode, we can get a better look at our surroundings and items of interest will reveal themselves so you can investigate further. After the woman gets into the elevator, we see on our HUD that we need to find Captain Allen. Heading into the apartment proper, we see that there is a full police task force in there. It appears that much of the apartment is in shambles, like there had been a commotion prior to the cops arriving. You find the man yelling the most and figure that must be Captain Allen.
33:49 That's such a read. Yeah. He's in a bedroom yelling at a cop on a laptop. You approach and introduce yourself as Connor, an android sent in by Cyberlife. Captain Allen completely ignores you, and continues to talk to the cop on the computer, but now he's not yelling, he's much calmer because at least that guy is a human. Captain Allen goes on to say that he's already lost two men, and that he would make his move, but they're on the edge of the balcony, and that's too dangerous and could risk the girl. You take this explanation as being intended for you, and you're given a chance to ask a couple questions. You're given four options and will only get to ask two.
34:31 Some will open dialogue options later. Others are kind of useless information, so choose wisely. Captain Allen won't be much help regardless, though. He tells you that you need to take care of this problem now, or he's going to start doing things his way. You wander around the apartment to gain an idea of what has happened here and what is currently happening. Doing investigation checks with your detective mode, finding clues about what led to the cops being here. All the while, you get percentage updates on your chances of succeeding the mission, with things that will help you increase your chances and fuck-ups decreasing your chances. Through your investigation, you find out that the android of the house took the family gun and killed the husband.
35:17 He then took the daughter hostage and is out on the rooftop balcony standing on the ledge, threatening to kill the little girl with the same gun. That is some bad drama. Further investigating leads you to find an iPad-style tablet that the husband had been clearly using just before getting killed. On it, you see that he had just placed an order for a brand new android model. Oh no! To replace the current one. You determine that must be the reason the current android went crazy and started this whole mess. It didn't want to be replaced. You also find the bodies of the two cops Captain Allen said had been killed.
35:59 And if you want, you can steal one of their guns for yourself, as androids are not allowed to carry weapons. During your investigation, you find blood spatter on the ground and walls from the dead cops, as well as a blue substance. The blue stuff is called blue blood, and it is essentially the life force of androids. And it's so American. Yeah, right. They're like Michigan, fuck yeah! It's their version of blood, and works the same way as our blood, just it goes through machines and not organs. Also, Connor takes red and blue blood, and just sticks it in his mouth to analyze it. Ah!
36:40 I guess he doesn't have to worry about germs, but gross. Exactly, it just still seems so gross. I don't like it. The reason for the investigation during this active hostage situation is, one, tutorial, and also because it will increase your chances of succeeding your mission as you uncover the motives of the android that did this. Which, just so we're clear, androids shouldn't have motives. They're robots and don't have wants or hopes or a desire to quote-unquote live. Which is what's making this situation so scary and strange for everyone involved. They're not sure how to handle a rogue android, which is why they brought one in to help in the first place.
37:21 After searching the interior, you finally head outside to the rooftop balcony. It's a very large and luxurious space with a pool and gazebo overlooking the city of Detroit. The moment you step outside, you get shot in the shoulder and watch your own blue blood spray against the wall behind you. You can't feel pain, so this is just more an annoyance than anything. The shot came from the android whose name is Daniel. He tells you not to come any closer or the little girl gets it as he inches closer to the edge, his heels dangling over the side. You find an injured cop who has taken cover while you slowly advance on Daniel.
38:02 You try to help the injured cop, but Daniel shoots at you to get you to stop, threatening to kill you too. You explain that you're an android. You can't die because you're not alive. There's police and news choppers flying overhead, and Daniel tells you to get rid of them. The noise is making it hard for him to think. You instruct the helicopters to leave, and Daniel calms down a bit. You tell Daniel that regardless, there's snipers on every surrounding roof, and that if he puts the girl down, Daniel will be given a chance to talk and explain what happened. If you played all your cards right, Daniel puts down the girl and says he's ready to talk.
38:49 You look up off to the side and nod your head. At that, Daniel's body fills with sniper rifle bullets. As he shuts down, Daniel looks at you and in a staticky voice says, You lied to me, Connor. The words mission accomplished appear across the screen as you turn and leave the scene. You said this was the good run? This is the good run. I promise. It's not good for Daniel. Not for Daniel at all. So between each section of the game, we're given a flow chart, and it shows all the possible paths that the scene could have taken, as well as stats on what other players have chosen.
39:32 I always love that. That's so cool. Yeah, and it's really cool, and it's always a treat when you make a choice that like 1% of gamers make. And you're like, I'm different. For example, this opening tutorial could have six possible endings based on how you played it. If you want to hear the one that didn't go quite as well, tune in to our Patreon. I'm so excited to hear how you fucked it up. The next section opens from the first-person POV of an Android booting up, much like The Terminator. You see a loading screen that says Cyberlife Inc. as the world around you goes from black to out of focus to in focus. You're inside a store, and you're the merchandise. It's a store that sells androids, and in some fucked up shit, you see other androids selling your kind to actual people.
40:20 Oh, they're using the androids to sell the androids? That doesn't feel good. It's actually pretty interesting. You get to see one giving a sales pitch to a couple, and you find out that androids can cook tens of thousands of dishes. Well, clean your house, mow the lawn, help kids with homework, babysit, guard the house at night, do all sorts of things you would associate with, like, a maid or butler. They don't put fucking in this one? They do not include the fucking. It's implied, but it's not, you know, out there. I'm also starting to stare at our Roomba, and I'm a little nervous. It doesn't have any holes, don't worry. It has googly eyes on it, though. You put those there. Yeah, I don't know if I've given it some sense of life, but go on. But he's also pitching to a couple.
41:01 I'll bet if he was pitching to a single man, he might include the fucking. Eh. You can't move your body, but you can look around with your head. Eventually, two men approach you. One is a store employee, but he's a human, not an android. So they work in tandem. Yes, they work together. I wonder which one's better at selling androids. This one isn't actually a salesperson. He's more of a geek squad. Oh. The other is a schlubby looking man with stains all down his shirt and a dark five o'clock shadow. As they're walking up, the geek squad guy is explaining to the schlubby looking man that you were really messed up when you were brought in, but he did manage to get you working again. He asks what happened, and the schlubby guy says that you were hit by a car.
41:44 Oh, shit. The geek squad says that he did his best, but he had to reset your memory entirely due to the amount of damage. Because of this, they need to register her name once again. When geek squad informs you that you are registering a new name, the schlub says that his daughter named you and tells you that your name is Kara. Oh, hey, girly. Yeah, that's the android from the tech demo. Yeah. You finally see yourself, a cute young blonde woman with medium-length hair. Distinctly different from the blonde woman from the menu screen, though. After confirming your name is Kara, the opening credits begin. The credits roll as the man drives you home through the city of Detroit.
42:27 Kara looks out the window, seeing this techno marvel of a city, along with the citizens that have been displaced after losing their job to an android. Oh, the disparity of a city built on technology and the people displaced because of it. Which is exactly what happened to Detroit already once before. Yeah, fuck. I always thought it was silly that it was in Detroit, but now it's really powerful. With the comparison of what has already happened to it, yeah. Yeah, entirely. And I've grown up in Northern California and seeing that happen to San Francisco and San Jose and all of Silicon Valley of like, oh shit, you guys gotta prepare for some shit. What would happen if all that industry just vanished overnight? Yeah, crazy.
43:08 And it's just a great contrast between the bustling success of corporations coupled with the broken and destitute city and its inhabitants. And it's similar to the Detroit of the late 90s, just before the automobile companies pulled out, leaving the city in ruins that it is today. When it comes to innovation, when it's good, it's good, but fuck, when it's bad, it's bad. After the credits end, you see some trees in a small city park. The date scrolls, revealing that it's November 5th, 2038. Remember, remember, the 5th of November. Oh shit. Yeah, probably not relevant. The uprising? The French creators putting a little V for Vendetta moment in there?
43:51 Yeah, exactly, right? Go off. People are running around and enjoying the autumn day, and you are now playing as the game's third and final playable character, Markus. Ah, swoon. You have a buzzed head, light brown skin, hazel eyes, along with the all-important glowing blue circle. You are also extremely good looking, as your character is played by the stunning Jesse Williams. You get one of those HUD instructions we saw Connor receive earlier, telling you to go to a paint shop to pick up some supplies. It's a nearly open world here with a big sprawling city center that has a small outdoor mall to it.
44:32 You can hear people ranting about androids taking their jobs off in one corner, They took our jobs. while a busker plays music about losing his job. There's anti-android propaganda on posters, but other than that, people are just going about their day, android and human alike, as if none of it's occurring. There's always gonna be some Make America analog again, people. Yeah, right. You go to the paint shop and pick up your supplies. It's cool because here we get to see what happens when two androids interact without humans around. It's very straightforward with no formalities. Unlike earlier in the android store, where the android salespeople were very personable and friendly as they were talking with regular humans.
45:14 To verify your identity and order, you scan your hand on a little pad. The human-like skin on your hand vanishes, revealing the glossy white robot skin underneath that the pad uses to identify you. The Whole Foods near our house does this now, too. Well, your skin doesn't retract. Yeah, but you can scan your handprint and it'll pay for your groceries through your Amazon account. And now I'm very scared. Yeah, and you know what? That didn't exist in 2018 when they made this game. God damn it. They are very good at predicting what's coming. Once you verify your identity, the human skin returns. When you pay for the order, your blue circle turns yellow, indicating a transfer of information. Once the transaction is complete, it turns blue again.
45:57 After the purchase, you have a new objective to take the bus home with your package. On the way to the bus, you pass by an anti-Android protest group, and when they see you, they start to harass you. One shoves you to the ground and calls you pathetic. You can take their jobs, but you can't stand up for yourself, you fucking pussy. As you try to get back up, they keep knocking you back down. Eventually a cop shows up and says that while he agrees with them, he'll have to arrest them for damaging private property if they take it any further. You get up, grab your art supplies, and head to the nearby bus stop. The bus arrives, and you enter the android compartment of the driverless bus, in the back.
46:42 It's a little heavy handed. Yeah, the imagery of making a black presenting character being forced to the back of the bus isn't subtle. After being harassed just for existing? Yeah, it's very deliberately done to show just how androids are viewed by society as a whole. Do you think that this had to be done in America? Oh, absolutely. There's something unfortunately very American about it. It's the fact that it's happened before, so why wouldn't again? Okay, yeah, that's exactly what it is. Yep. While Markus rides the bus home, we're taken back to Kara, who is just arriving to her destination that same day. And every time you switch characters, that's when you get one of these like flow charts. The schlub's name is Todd, and he parks his old pickup truck on the sidewalk like an asshole.
47:28 Ah, Todd, come on, man. And leads you inside the house. Todd lives in a rundown neighborhood of Detroit, the kind you see today, honestly. Half the house is condemned, some reduced to empty lots. Todd's house just barely hanging on as the paint is chipping and the wood is rotting. You walk in, and of course, the place is a fucking mess. Todd says you've been out for two weeks, and he hasn't lifted a damn finger. Ugh. So you need to get to work. Fuck you, Todd. Do the dishes, the laundry, take out the trash, and watch after... Now where'd that little shit go? Oh my god, really? He yells out for someone named Alice, and a little girl who's about ten years old is revealed to be sitting, sadly, on the stairs nearby.
48:11 He says that you're to take care of Alice, bathe her, help her with homework, that kind of shit. You get to work, and of course, being a David Cage game, we have to do some chores. Just immediately off the bat to get used to QTEs? You're gonna do some dumb household shit. You go around cleaning up while Todd sits on his ass and watches a hockey game. And it's a real hockey game, too, played by real humans in the real world. Oh. It's a hockey match from 2013 that was a charity match between two military bases, Fort Bragg and Fort Benning. Not relevant to the game in any way, shape or form. Just a fun fact. That is a good fun fact. As you clean, you notice Todd smoking some red substance, like it's crystal meth basically.
48:55 Oh shit, like the Breaking Bad Blue about it? Yeah, right? Actually, you'll remember that they had something very similar in Heavy Rain. The detective in that game was hooked on some kind of made up sci-fi drug as well. Oh, right. They love drugs. They do. So do I. Since it's been two weeks since the house has been cleaned, that includes the laundry that's been hanging outside in the smog-filled city air. It's just been rotting in the backyard? Yeah, entirely. Todd, get your shit together. So you pull the laundry down and have to re-wash it. While washing it, you find Todd's stash of drugs. His red stuff? Yeah, you scan the substance and it comes back as a chemical compound known as red ice.
49:36 And yeah, it's red crystal meth. As you're analyzing it, Todd comes up behind you, turns you around violently, and grabs you by the throat. Don't love that. Whenever an android is in distress, their blue circle turns red since they can't show emotion to indicate something is wrong. Your circle is spinning crimson as Todd screams at you for messing with his stuff and says to stay the fuck out of his business if you know what's good for you. He lets you go back to finishing the laundry, and your circle returns to blue. Once you finish with the ground floor, you head upstairs to clean the bedrooms. If you try talking to Alice during the cleanup, she is very shy and won't say anything to you.
50:20 She just plays with her toys or gets really quiet and looks away. She's busy forming trauma. Yeah, and sometimes she just kind of runs off without saying a word. I get it. In Todd's room, you see that he's obviously a mess of a man, with drugs and clothes strewn about everywhere. You even find a gun in his nightstand. Of course you do. At one point, you clean up some of his mail, and a magazine drops to the ground. You don't get a great look at the magazine, but it's clearly an Android order catalog. You put it away, hoping it's not there to replace you. It's a lot of cleaning, but you're also noticing little things along the way that may or may not help you out later.
51:01 In Alice's room, you clean up her toys and mess a bit, and try chatting with her some more. As long as you're picking dialogue options that are kind, she'll warm up to you eventually, but still won't speak. She will give you a small copper key, though. You use it to open a small music box in Alice's room, and inside, you find pictures of Todd, a woman, and Alice at the age of about two years old. Todd looks much skinnier and happier as he smiles with his beautiful family. Then you find some hand-drawn pictures that Alice made herself. In the pictures, it shows Todd getting angry at Kara and beating her to the point of breaking, showing that you weren't hit by a car.
51:46 Todd did that himself. And I love that Alice was like, I need to commit this to crayon. Yeah, right. I need to draw it out. Poor girl. You go back downstairs after finishing upstairs, where Alice is sitting at the dinner table playing with her doll. Todd walks up to her and asks what she's doing, and she responds that she's just playing. He says he knows what she thinks, that her dad is a fucking loser, lowlife, can't hold down a job or take care of his family. Then he lifts her high in the air and starts screaming her face, telling her to tell him that she hates him. Oh my God. He keeps screaming, say it, say you hate me, while shaking her violently.
52:28 Finally, he stops shaking her and begins to cry, lowering Alice back to the ground. Todd gets down on both knees to get on her level and just sobs openly, apologizing profusely, saying he didn't mean it and that he loves her. I fucking hate Todd. Oh, Todd's the worst. He sobs, holding Alice and saying he's trying to be a better person as the scene fades. We rejoin Markus as his bus drops him off in front of the home of his owner. In contrast to Todd's house, this one is a luxurious old Midwestern home. Big long driveway, lots of greenery, and windows galore.
53:12 Most of the interior and exterior being made of elegant carved wood. Markus enters the home, and it's like in Back to the Future 2 where he's greeted by name by the home's disembodied security system voice. That's always so cool. The house is stunning, with huge paintings and sculptures hung everywhere. Going up the stairs, you see one of those devices that you often see in homes of people who require assistance going up and down, like a little chair that carries you. Oh yeah, Trevor Wallace the comedian has one of those in his house. Oh really? Yeah, Tana Mongeau tried to fuck him on it. She would. You have the objective of waking up your owner Carl.
53:52 You enter his bedroom and draw the curtains, letting the morning light shine through. Carl is an old man in his late 70s, early 80s. He's got a bunch of old man black and gray tattoos down his arms that he stretches as he sits up in bed. Oh, that's cool. I'm gonna look like that. Yeah, you definitely are. In a corner, we see a wheelchair, further indicating that Carl can't walk. You begin to give him a breakdown of the day, letting him know the time and weather forecast. You let him know it's time for his morning meds, and he tries to object because it requires an injection. And he hates needles, as all heavily tattooed people tend to be. You know what?
54:32 Why is that so real? You relate? Yeah, and every time I've given blood, I tell them, like, I'm so sorry, I can't look. I know I look like a pincushion. I do not like seeing the stuff come out of me, and I do not like the way it feels. And every single phlebotomist I've ever met has been, yeah, everyone that looks like you says that. Every heavily tattooed person fucking hates needles, IVs, injections, everything. That is the most human thing. It's so weirdly ironic. Carl laments that humans are such fragile machines, having to do so much just to keep them working. You smile knowing that Androids don't have those problems.
55:16 Carl notices your clothes are dirty and beat up, and asks what happened. You shrug it off, saying it was just some protesters getting a little rowdy. Carl gets upset and says they're a bunch of idiots. You pick him up and take him into the bathroom for his morning routine. Being a David Cage game, you expect to go into the shower with them, but fortunately we don't. Oh, what a treat! Yeah, we just get a tour of the bedroom while we hear the water running instead. We only see the younger people naked. Yeah, only. And actually not even in this game. Really? Yeah, nobody gets naked in this one. Not in this round. That's fair. There's definitely a nude run. Oh, I hope not. You carry him back out, Karl now dressed in his relaxed vest, rocking a house coat and linen pants.
56:01 Okay, Hugh Hefner. You put him down in his wheelchair and push him through the house to the dining room for breakfast. On the way out, you let him know that the opening of a gallery featuring his artwork is today, and he has still not confirmed if he will attend or not. That is so cool to be like, I know they're doing some show in honor of me. Damn. Carl actually says he'll decide just before it's time to go if he wants to or not. Carl's fucking cool as shit. I love him. You set him up with breakfast, and he tells you to occupy your time while he eats. This gives you a chance to explore a bit, and you can do a couple different activities, one of them being play the grand piano in the corner.
56:42 It's not quite on the level of the guitar playing in The Last of Us 2, but it's pretty damn close. Oh. After you finish, Carl is by your side, having finished eating. He says your playing is getting so much better. For an android, you play with more soul than most humans. He's an ally. Fully an ally. Carl warns you, there will come a day when he won't be around anymore. You saw earlier today, people hate things that are different, and you need to learn to always be true to who you are, no matter what. You take Carl to his art studio, and it's a gorgeous space, with three of the four walls featuring floor-to-ceiling windows.
57:27 Carl approaches a 20-foot tall piece he's working on, and gets to work using a robotic arm that lifts his chair into the air to reach the top. That's so fucking cool. Oh, he's got so much damn money. Carl asks how you like the painting. You get some options, positive and negative, and regardless of what you answer, Carl says that at his age, he's all out of things to say with his art. Every day, he's one step closer to the grave, and he's just passing the time painting. He's really going through some shit. He is, but he says that nobody would even give a shit about this art if he wasn't already famous. That's when Carl has an idea. He asks you to paint something. He wants to see what comes out of an Android.
58:10 So you pick up a brush and some paint, and you look around the room to find something. Which you do, and it's a photorealistic painting of exactly what you chose. Carl's like, good, you can make copies of things. But I want you to paint from within. Paint something abstract, a feeling. You're like, Carl, I don't have feelings. I'm a robot. Carl doesn't care and tells you to try anyway. He says to close your eyes. And to think of a concept you consider important. And to begin painting what that concept makes you think about.
58:50 You get some options to choose from. And once you make your selections, you begin to paint with your eyes firmly shut. Once you finish, you step back. And it's a tragically beautiful painting, showing a deep darkness hidden somewhere inside of you. Carl says, My god, as the two of you are interrupted by the door to the studio opening, and a guy around the age of 30 walks in the room. He looks at the scene kind of disgusted, and says, Hey dad, to Carl. Carl looks up and greets his son Leo in surprise. Leo is clearly zonked out of his mind on red ice.
59:31 He's shaking and nervous, clothes disheveled with a glisten of sweat on his face. Sweaty and freezing is so fucking like the worst situation. Before even finishing his greetings, he says that he needs some cash. Carl says he just gave him his allowance. What happened to it? Allowance? Ugh, you're 30. Yeah, right. Then questions if he's high. Leo flips out saying, no, God, why do you always ask that? Carl refuses to give him money, and he starts yelling that he's always cared more for this plastic toy Markus than his own son. Leo storms out of the room saying that Carl never loved him, and the scene ends.
1:00:13 I get it. I don't love him either. Yeah, what's there to love? And if you have Jesse Williams. Late that night, around 11 p.m. we find ourselves outside a bar, and rain is pouring. We see a quarter being flipped, so we know we're once again playing as Connor. You approach the door to the bar, and it says no androids or dogs allowed. Sorry, that sucks. But you enter anyway. Inside, you have the mission to find Lieutenant Hank Anderson. It's one of those record-scratch moments when you walk in as everyone in the bar looks up at you, the unwelcome guest in their midst.
1:00:56 You find the saddest, most pathetic-looking man in the bar, and it is, of course, Lieutenant Hank Anderson. You approach him and introduce yourself as having been sent by Cyberlife to be his new partner. You tried to meet him back at the station, but they told you that Hank is likely at a nearby bar. You luckily only had to search for others before finding him here. You explain that Hank has been assigned to a homicide case involving an android killing a human. Because of that, you have been assigned to the case, as you have a track record of success in cases involving androids behaving in a manner that goes against their programming. Androids essentially abide by science fiction writer Isaac Asimov's Three Rules of Robotics, which are a robot cannot harm a human or allow a human to come to harm through an action.
1:01:45 A robot must obey human orders unless those orders conflict with the first law. And a robot must protect its own existence unless those protections conflict with the first or second law. There's a lot of room there for interpretation, there's a lot of room there for confusion, and that is essentially what is leading to these deviancies. After some convincing, the two of you head to the scene of the crime. It's in another one of Detroit's many poverty-stricken neighborhoods, and this whole scene is some dark-ass 1950s noir cop shit. There's a two-week-old dead and rotting body covered in blood and stab wounds in the house.
1:02:29 Ugh, and it's been there for weeks? For two weeks. Disgusting. With the words, I am alive, written blood above him. Oh, God. Red or blue blood? Red blood. Oh, God. There's little evidence flags set up all over the place for you to investigate as the cops have been there for a while. You do your due diligence and come up with a theory on what went down here. While the victim isn't Todd, he's very similar to Todd in a lot of ways. Todd is kind of an archetype of a dude. We're gonna see a lot of androids with similar stories to each other. The victim here is a red-ice addict who lost his job to an android at some point. While high, he took his anger out on his personal android and started beating it with a baseball bat.
1:03:12 Holy shit, dude. The android grabbed a kitchen knife to defend itself and ended up killing the man, stabbing him 28 times. That is some self-fucking defense. You see outside that there are no footprints, which means the android didn't run. He's somewhere in the house still. You run your theory by Lieutenant Anderson, and he's genuinely impressed. He says that your logic is sound. Now the only question is, where's the android hiding? You explain that blue blood evaporates after a couple hours. It leaves traces behind that are invisible to the human eye, though, but is very visible to an android.
1:03:55 So you follow the invisible trail of blood through the house. It leads to two places, a bathroom and a dead end just beneath the door to an attic. In the bathroom, you find what appears to be some kind of religious shrine in the shower. There's Dr. Ratman-style writing all over the walls that say RA9. Oh, no. And there's a little statue with candles surrounding it. You do your best to analyze it, but can't make hide nor hair of it, and decide to check the attic instead. You open the attic and head up, where you find a busted up and scared android cowering in a corner. It begs you not to say anything. But you're a cop, here to do cop shit, so you turn him into Hank and the others.
1:04:42 Back in control of Kara, you wake up a passed out Todd to let him know dinner is ready. He takes a hit of his red ice, and joins Alice at the dinner table, as you serve them up some of Jack Marston's favorite food. Spaghetti. As you serve them, Todd starts ranting about androids. How they take everyone's fucking job, including his. And then, when he needed help around the house, he went out and hired a fucking android. You're part of the problem, dipshit. Then he looks at Alice, who is sitting silently staring at her spaghetti, sad and scared having heard this rant a million times before.
1:05:23 Knowing what's coming next, and readying herself for it. Todd asks Alice if this was everything she dreamed of, living in this shit hole of a house. It's not his fault Alice's mother took off without a word for a fucking accountant. Todd flips the dinner table and rushes at Alice. She begs, saying, Daddy, no, but it's no use. Todd backhands Alice across the face. Fortunately, we don't see him hit a child. We instead see Kara's reaction to it, which is one of shock and fear. Alice runs upstairs crying and this sends Todd into a rage. He starts saying to himself, this is all her fault.
1:06:04 I'm going to teach that little bitch a lesson. But first, I need to take a hit. He goes over the couch to smoke his red ice and tells you not to fucking move if you want to remain in one piece. As he sits to smoke, your HUD fills your field of view with the instructions, Don't Move. You can't just sit there, knowing what he's about to do. You try to budge, but your programming prevents you. You try again, and now the world stops like we're in detective mode. You can see a prompt under the Don't Move. Performing the button press causes a kind of ghost version of yourself to separate from your body, and you can see it breaking through the programming.
1:06:50 The ghost's hands push against an invisible barrier, almost like the Don't Move is being projected onto a glass wall. As you continue to defy your programming, the glass barrier shatters, and the Don't Move vanishes. Hell yeah! You successfully break through your programming, you leave detective mode, and your real body sprints up the stairs to Alice's room so you can get there before Todd does. You get to the room, and you have some escape options, including jumping out the window. Or if you wait too long, Todd comes busting into the room and throws you out into the hallway. He removes his belt and starts wailing on poor Alice when you charge in and stop him.
1:07:35 You tell him that you want him to leave Alice alone. Todd looks at you and says, You want? What do you mean, you want? You have to follow the rule of robotics, Todd! I can't let you hurt someone! You're a fucking android! You don't want anything! This makes Todd furious, and he attacks you. Which is some excellent quantum dream QTE fighting. Like, bitch about QTEs, all you want. But when they're done right, they're poetic in their execution. Like, this is top tier QTE, and then super massive, and then telltale. Yeah, easily. These guys just know how to do it right.
1:08:16 You manage to overtake Todd, and he runs into the corner of a shelf, leaving a massive gash across his forehead. Good, fuck you. You grab Alice and run downstairs. Before you can reach the front door, Todd is there. He grabs you by the throat, and throws you across the room. You grapple with him some more, and eventually manage to run out the back door. The two of you sprint to the fence at the far end, where you throw Alice up and over. You follow behind, and the two of you tear ass down the alley behind the house to a bus stop, where a bus pulls up just in the nick of time in the pouring down rain. The two of you board the bus, and it drives off as you hear Todd screaming from the backyard. Good, fuck you, Todd.
1:08:58 Alone on the bus, you and Alice cuddle up in a seat together. As Alice realizes, it's just the two of you now. And she attempts to fall asleep as the scene ends. Is Kara sitting in the people area? She is sitting in the people area. Good for you, bitch. Now in control of Markus, it's the same night at about the same time, but on the other side of town. You and Carl are returning home from the gallery opening that Carl was debating on attending. Oh, he did go. Carl is bitching about how much he hates those events when the two of you notice the lights are on in the art studio. How weird. You tell Carl that you ran through your memory and you remember turning it off before you left the house.
1:09:39 Carl tells you to call the police. Being an android, you don't need a phone, you just kind of do it inside your brain. You call the cops and let them know there's been a possible intrusion. Carl says that it could take too long for the cops to show, so he says he wants to check it out with you. The two of you go into the art studio and find Carl's useless-ass son Leo in there, gathering up some paintings. God damn it, Leo. Carl asks him just what the fuck he thinks he's doing, and Leo says he's taking an advance on his inheritance. Ugh. He intends to sell these paintings, which will be his someday anyway. That way Carl won't have to keep giving him money all the time. Carl tells you to stop Leo, and you go to confront him.
1:10:22 Leo sidesteps you and starts yelling at his dad, saying he cares about this stupid piece of plastic more than he cares for his own son. Reasonably so. His son fucking sucks. He's the worst. Leo shoves you, so Carl wheels over and tells Leo to knock it off. Leo pushes Carl away, looks at you, and tells you that he wants to fight. Carl tells you do not defend yourself, no matter what. Ugh. Leo shoves and hits you. Each time you see your instructions of don't defend yourself, after a couple hits, they change to this isn't fair. Hell yeah. Then it says, I don't have to obey them.
1:11:04 Finally, Leo smacks you and you fall over. The instructions change to, I must decide for myself. You enter the same kind of detective mode that you had when you were Kara, just before defying her programming. A wall with the words don't defend yourself appear in your HUD, and your ghost detaches itself and starts punching the wall until it explodes, unleashing you from your order not to defend yourself. Good. You turn to face down Leo, but the two of you are distracted as Carl begins to cough and slouch over. Leo lands a sucker punch while you're distracted, and you stop fighting to tend to Carl.
1:11:49 Carl falls to the ground saying, Humans, such fragile machines, as he coughs and sputters, struggling for breath. You hold him, crying actual tears, begging Carl not to leave you. Carl reminds you what he said earlier. Be true to yourself, and not to let anyone tell you who you are. As Carl dies, you say, Dad, no, please! Oh, fuck Mufasa! While Carl goes limp. The cops you called earlier come running in the room, guns drawn. They see you standing over Carl's dead body, and Leo points at you saying, It was him.
1:12:33 Fuck. The android. He did it. It was natural causes, bitch! Without thought or question, the cops open fire on you, and the screen goes black. Ugh. Why would Carl tell him not to defend himself? If a story gets out that an android went violent, he knows that the android will get shut down. Ah, shit. So he's like, don't defend yourself, even if you want to. Ugh, that sucks. Now as Connor, we're back at the police station, and Hank is questioning the android from the stabbing incident. You're watching the interrogation through the one-way mirror as Hank gets nothing but silence for the android. He comes into the room defeated, having gotten nothing.
1:13:15 One of the other cops says, you can torture the info out of him. Androids aren't protected against that. You tell torture cop that androids don't feel pain. All you'll do is damage it. Plus, if an android is put into a situation that is too stressful, it will self-destruct, which would be bad for everyone. They'll explode? They will explode. There's a kamikaze mode? Yeah. So you offer to go in and try. Being an android, maybe it'll open up to you. Torture cop doesn't like it, but Hank is like, fuck it. Not like anything else has worked. Go for it. Sitting down across from the suspect, you see that he is covered head to toe in red and blue blood. Oh, that sucks.
1:13:56 He also has cigarette burns all over his arms and face, indicating years of abuse by his former owner. Patches of skin missing, revealing the white robot skin beneath. You interrogate him with the goal being to cause just enough stress that he'll start talking, but not so much that he self-destructs. There's a very fine line between a confession and an explosion. Yeah, very, very fine lined, actually. The android goes on to explain that his owner abused him for months, burning him and other small forms of abuse. Then one day, he took a baseball bat to the android and something inside him snapped.
1:14:36 Suddenly he felt fear. He realized he could be shut down and die, and he didn't want to die. So he grabbed a knife and protected himself. When he stabbed his owner, it felt good. So he stabbed him again and again until it stopped feeling good. You ask about the shrine and the statue. He says it's a monument to someone named RA9, someone who will free the androids and lead them to being the masters instead of the slaves. After getting the confession, the cops return to take the android away. He starts to freak out, and you can see his stress levels rising quickly.
1:15:20 You tell the cops to back off, and Torture Cop tells you to shut the fuck up and let him do his job. They continue to push the android around, and you step in and tell them to leave it alone, or it's going to blow up and kill all of you. Torture Cop pulls his gun on you and tells you to leave him alone. This makes Hank pull his own gun and point it at Torture Cop, telling him to calm the fuck down. Torture Cop leaves the room in a huff, and you help the android out of the room unharmed and calm. As he leaves, he whispers to you, the truth is inside. You next see a bus rounding a corner of a city street. You're once again Kara, and you're still the only two people on the bus.
1:16:05 It comes to a stop, and a man enters. He's a bus employee, and he tells you that this is the end of the line, and the two of you need to exit. He has no desire to help you find shelter either. Outside, it's pouring rain still, and the two of you are instantly soaked. Needing to find shelter and warmth for Alice, you search for somewhere to go. You have a few options, and you can do them in any order. There's a 24-7 laundromat. Here's some Tom lore for you. My parents actually owned a laundromat in Detroit. You could have given them shelter? Yeah, I actually spent the first few years of my life farting in laundry baskets.
1:16:46 Just one continuous toot? Just one long fart. Okay, good for you. There's also a 7-Eleven style 24-hour convenience store, a motel, an abandoned building, and a cafe that's closed for the night. In the laundromat, there's a man who clearly fell asleep waiting for his clothes to dry. Being in need, you steal his now dry clothes, and despite Alice's protests, the two of you change, making sure you cover your blue circle with a beanie to hide the fact that you're an android. This is actually very common in Los Angeles. People just steal clothes out of laundromats all the time. All the fucking time. Fucking sucked. Have fully had it happen to me. Yep, me too. Fortunately, he had clothing for a woman and small child in his laundry.
1:17:30 Back out in the streets, Carlos runs to a covered bus stop to stay out of the rain. You go to plan your next move when you're approached by a garbage collector android. He says that he can tell you're in need of help and says that he knows where you can go. He holds out his arm and the two of you connect to share information. He gives you coordinates for a safe house, but it's on the other side of town, and you have no way of getting there. You try to tell him so, but the garbage collector has already gotten back on his truck, and he drives off. Realizing the motel will cost money, you head to the convenience store to see if the employee working can offer any help. It's a human employee, and he doesn't want to offer any help.
1:18:11 You talk to Alice, and you convince her to knock over a stack of soda cans. She does so without question, and the employee gets up from the register to clean the mess. She's like, hell yeah, some chaos. While he does this, you sneak behind the counter and steal some money from the register. The two of you hustle out of the store while the man continues to clean and hide with your new bounty. Alice realizes what you did, and she's pissed. You didn't tell her you were using her as a distraction to steal. You apologize and let her know you won't do that again. That was rude of you to use her without telling her. With the money, you get a room at the motel and the two of you settle in for the night.
1:18:51 Before falling asleep, Alice finally breaks down. Asking why Todd never loved her. Why she couldn't live a normal life like other little girls. All she wanted was a happy family. Why did she get this one? It's not fair. No, it's not, baby. She makes you promise that the two of you will be together forever, and she hugs you tightly. You climb into bed together and fall asleep slash go into standby, comforting Alice as you do. General recharging. Sometime in the dark a.m. hours of the night, you return to Markus, who had been shot in the head the last time you saw him.
1:19:32 You see a close up of a puddle of water with the most realistic rain effects you've ever seen in a game. In 2018. Lightning strikes, and you can see Markus' body laying face down in the mud. You get a prompt to stand, and as you do, you get the first person POV of Markus as your eyes try and adjust. It's like in Cyberpunk when V wakes up from the dead in the junkyard, because you too are in a junkyard waking from the dead. It's just like that. You're all beat up, and your clothes are in tatters. Your robot skin is exposed over one of your eyes like a pirate patch. The sound of the storm is muffled, and the world around you is grainy and tinted red.
1:20:17 You run a system diagnostic and discover you have some broken parts. You're missing both legs, an eye, your hearing processor, and a couple other components. You begin by belly crawling your way across the mud as you look for other discarded androids to see if they have parts you can scavenge. You find a pair of compatible legs and attach them, and you're able to stand. You look around and realize that this entire junkyard is just a wasteland of trashed androids. Most are out of commission, but every once in a while, you can see one moving around much the way you were without your legs.
1:20:57 As you walk, one lunges out at you from a pile of broken bodies and grabs you. Through the muffled sound you can process, he tells you that you need to find Jericho. It's the only place where you can be free. He transmits some data to you, and you see a flash of a subway stop in your mind. Then the robot shuts down, and his face goes limp. Oh, shit. As we all know, PS4 was the console generation of shimmying between tight spaces in games to hide load screens. And this is no different. Except here, the tight space has Android hands sticking out of the wall, and they're all grasping at you while you try to squeeze through.
1:21:41 Gross. They don't really do anything, though. It's just there to be creepy. It's so creepy, though. You find a replacement eye, and it restores your vision to normal. When you find a replacement ear, sound returns with a crash of a lightning bolt, and the full power of the storm can now be heard. After you find all your replacement parts, you begin your ascent out of the junkyard. You have to climb over piles and piles of bodies about 40 feet up to the top of the heap. At the apex, you grab a sharp piece of broken metal and drive it into your glowing blue circle. You jimmy it around and pop it off your temple.
1:22:24 You throw the circle to the ground and stand, now completely indistinguishable from a normal human. You look right into the camera and say, My name is Markus, then turn and storm off. Hell yeah, Markus. You see an expensive, badass leather trench coat hanging conveniently nearby out here in the rain next to a junkyard. Just an abandoned beautiful piece of clothing. You grab it, sling it over your shoulder, and walk off into the stormy night. The next morning, you wake as Connor, and you find yourself in a very fancy garden with the instructions to find Amanda.
1:23:06 She's basically Amanda Waller from The Suicide Squad. Not Amanda Hug and Kiss? No. Task Force special agent, head bitch in charge kind of person. Love that. You find her, and she says she's impressed with how you handled that android homicide interrogation. Tells you that there have been more and more reports of androids becoming what they call deviants lately, and nobody can understand why. A deviant being an android that goes rogue, like the last two you encountered. That's why you're here, to help the police and cyber life understand why this keeps happening. You're the most advanced model in history. A prototype, actually. So it's going to be on you to figure out this mystery, along with Lieutenant Hank Anderson, seeing as you two worked so well together the last time.
1:23:52 You head to the police station, and when you check in, you let the receptionist know you're here to see Lieutenant Anderson. She says that Hank hasn't shown up to work yet, but you're welcome to wait at his desk. So you head inside and dick around while you wait, checking out the station and learning what you can about Hank in the hopes you can gain his trust some more. You figure out his favorite music, his sports team, that sort of thing. You also come across his many accolades and newspaper articles, indicating that he was once a respected and decorated officer. Nothing like the bum you've gotten to know so far. Hank finally arrives to the office a couple hours late, and the chief immediately calls him into his office.
1:24:33 He's very much the stereotype of a movie police chief. Big, black, angry and loud, shouting god damn it every other word. I love that for him. You follow them in, and Hank is informed that he is now the head of the Android deviancy investigation and that you're to be his partner. Hank loses it, saying he doesn't even know how to change the setting on his fucking phone, let alone how to investigate robots that kill people. Okay, millennial. He says the only reason he's getting this case is because nobody else wants to do it, and the chief is just trying to drive Hank out of the police force. Then Hank tries to get real with the chief and says, come on, you know I hate these fucking things, why are you doing this to me?
1:25:18 The chief tells him to shut up and take the case or quit the force, he doesn't give a shit anymore. Good. Just make a decision and get out of his goddamn office. You join back up with Hank at his desk and decide to try and use some of that info you learned about him to get to know him better and gain his trust. You ask about his pet St. Bernard, Sumo. Oh, he has a dog. He does. You ask about his favorite basketball team, his hatred of androids, you know, that sort of thing. So you're robot racist, what's that like for you, buddy? Hank does open up a little bit while the two of you work on the case separately. You go over the files of all the different cases involving androids, and notice that this all started about nine months earlier, originating in Detroit, and then spreading across the country from there.
1:26:05 You find a report of an android assault nearby from the night before, and decide it would be a good place to start looking. It takes some convincing, but Hank eventually agrees to go with you. As Hank and Connor go off to question the assault victim, you wake up as Kara in the motel room, still cuddled up with Alice. The two of you get up, and you tell her that you'll draw her a bath, and then the two of you will go get some food. She agrees, and you head to the bathroom. After turning on the water, you look in the mirror, and focus in on your blue circle. There's a giant pair of sewing scissors on the counter, and using them, you start cutting your hair off. You take it down from mid-back length to a pixie cut, and then are given the ability to change it to a different color.
1:26:50 Oh, that's cool. After you're done with your hair, you jab the scissors into your temple, and pry the little blue circle off your head. It's a great symbolic moment of freedom, but it's such a horrifying image. Yeah, every time. It falls into the sink with your hair, and you go to fetch Alice for her bath. As she bathes, you watch some TV and come across a news broadcast. It's featuring that fuck-faced Todd, and he's telling a bullshit sob story about how he was mining his own business after making dinner for himself, when out of nowhere, his housekeeper android went berserk and attacked him for no reason.
1:27:30 That son of a bitch. Alice hears this from the bathroom, comes storming out all, he's a liar! Yeah. Now don't worry, she's fully dressed in a completely new outfit that has come from nowhere. Oh, thank god. You tell her that you're going to go get some food, and then the two of you are going to go to that safe house the garbage collector told you about. We can trust the garbage man over that actual garbage of a man, Todd. Fully, right? You go out the door of the room and look down at the registration desk. A cop car is just outside, and you can see Connor and Hank walking into the reception area. You panic and run back in the room and tell Alice, you need to get the fuck out of here right now.
1:28:12 At the reception desk, Hank and Connor say they're following up on an Android assault, and that a convenience store nearby had been robbed by someone matching that description. While you two scramble to leave, the guy at the reception desk gives you up, saying he thought you two seemed weird. Hank leaves the reception area, and you take control of Connor. Hank calls in some backup and tells them to close off the surrounding area while he approaches the motel room. You follow Hank up to the room to spike Hank's protests, and he enters the room with his gun drawn. He searches every corner and declares it empty, as Kara and Alice have escaped.
1:28:53 Now you are Kara, and your mission is to sneak past the cops through the city area you were in the night before. It's a very sneaky sneak section, where you have to hide behind pillars, cars, and moving buses to sneak past the cops. I did this perfectly my first time, but on my second run, I actually screwed up my hiding and got caught. Let me tell you, it resulted in one of the coolest things I think I've ever done in a video game. When you fucked up? When I fucked up. Huh. As Kara, you take off running with Alice. Connor comes running onto the scene, and a cop points in your direction. Now you play as Connor, and you have to chase Kara down an alley.
1:29:36 You chase her to a fence where she and Alice leap over it, and slide down an embankment on the other side. At the bottom of the hill is the freeway, with cars flying by at high speed. You leap the fence as Connor to chase after them. Now you're Kara, and you have to guide Alice across the busy freeway, Frogger style, through a series of difficult QTEs, while simultaneously jumping back into Connor, who has to dodge the same traffic while chasing Kara and Alice. That's fucking sick. You are playing as the cat and the mouse at the same fucking time. Oh, that's so cool.
1:30:17 And you want both of them to win. Never have I experienced anything like it before or since, and I'm so glad I made that mistake and ended up getting to do it, because it was a master class in engaging action. Honestly, that sounds way cooler than just being like, oh yeah, stealth. Yeah, right? Ultimately, you do want Kara to escape, and Connor is left watching as she and Alice make it safely across with enough of a lead to get away. Now you're playing as Markus, and he's on a subway car pulling into the station that he saw in his mind when that one robot told him to find Jericho. You follow a series of graffiti through a path that really only an android could follow, as it requires extreme strength, agility and endurance.
1:31:02 Basically, super parkour. It's very reminiscent of that section in The Last of Us 2 when Lev's leading Abby to the Seraphite hideout high up in the abandoned skyscrapers. And Lev's just jumping platform to platform while Abby's having a full fucking panic attack. Very similar here, moving through long deserted buildings, run down from years of neglect. That's cool. Your path concludes at a shipyard dock, and one of the landings is a cargo ship named Jericho. You follow a scaffold out over the ship, and it ends above an opening in the cargo ship that goes into its belly. You dive with your trench coat billowing out behind you like a superhero cape, as you plunge into an unseen body of water inside the cargo hold.
1:31:49 You swim up and out into a hallway within the ship. You find a flashlight and work your way through the dark, terrifying creaking ship. You even have a bendy-style horror moment where a person runs by, and when you turn the corner, it looks like they ran straight into a dead end and vanished. Ah, that's creepy. You open a few doors and continue through the bowels of the ship when the floor gives out beneath you. You fall deeper into the ship, landing hard on the ground. When you stand up, you look around to see yourself surrounded by androids. You shine your flashlight on one in front of you. An Alan Tudyk looking guy, friendly with light red hair.
1:32:29 He looks at you with a smile and says, Welcome to Jericho. Ending the scene. We catch back up with Connor and Hank that same day, as Hank wants to grab a bite to eat from the little food truck he clearly frequents, as the cook and a customer both know him and chat him up. When you're just such a local and such a regular. You decide to try and get to know Hank a little better over his meal, and also discuss the details of the runaway deviant Kara. You tell Hank that as far as research can tell, a deviant happens when instructions from a human contradict other aspects of their programming. Eventually, it all gets jumbled in their head, and they don't know what to do anymore.
1:33:11 And it tends to cause them to lash out in unexpected and often violent ways. Suddenly, your eyes roll in the back of your head, and your circle turns yellow to indicate a data transfer. Your eyes straighten after about two seconds, and you say that you just got a report about a possible deviant a few blocks away. Hank finishes up his burger, and the two of you head to an abandoned apartment complex to see what's up. Someone reported seeing a person with a blue circle living in a room in the empty complex. You approach the room in question and knock. Nobody answers, but you can hear someone scrambling behind it. Hank kicks it in, and you can hear running. The apartment is deserted otherwise, with the exception of one room.
1:33:55 A window in the living room is open, and the place is full of pigeons. Birds, feathers and shit cover the ground as you step carefully while you look for the deviant android. The walls are covered in hand-drawn images and words, clearly written in a code of some sort. There's also that RA9 name written 2,471 times. Did he count? Yes, he did count. Oh, right, robot. Looking around, you realize that androids only have one real move, and figure out it's hiding above you. Apartments don't have attics, it's more a crawl space here. But it jumps down at you, knocking you over, and he takes off running out into the apartment's hallway.
1:34:37 You give chase, and the suspect bursts through a door and out onto the roof of a complex. You chase after him for a long way, across buildings, on top of a train, all sorts of obstacles. You turn a corner, and Hank is there to cut off the deviant. The deviant shoves Hank, and he goes falling over the edge of the roof. Oh, shit. And he just barely grabs the edge. Here you have the option to save him, or keep chasing. And you choose to save Hank. You have to! It's in your code! Hank apologizes, saying you would have caught the deviant if he hadn't been there to get knocked off the side of the building. At least you guys know what he looks like now, and you'll be able to find him later.
1:35:17 Hank doesn't say it, but he appreciates you saving him from falling off the side. He's too prideful to be appreciative. In the cardio ship Jericho, you as Markus are asking the androids surrounding you about what Jericho is. They tell you that it's freedom, despite living in a decrepit and dingy boat. At least here there are no masters. You're like, this is stupid. This isn't freedom. This is hiding in a cave. They're like, well, we don't really have other options, do we? They tell you that the smartest person around here is named Lucy, and you should go speak with her. In exploring and talking with others, you find out that the androids living here are mostly dying.
1:36:01 Most come here damaged, and they don't have extra parts or more blue blood to repair the injured. There's even a little boy android here that got tossed out after his parents decided they didn't want to have a kid anymore. Oh, God. The refugees here are not thriving. They're just existing, and barely at that. You find Lucy, and she's unlike any of the other androids. She's missing the back half of her head, so it's all exposed robotics, but her face is still there and looks very human. Reminds me a lot of that Steven Spielberg movie AI starring Sora. Hailey Joel Osmond. Yeah, yeah, Hailey Joel Osmond. I see robot people.
1:36:42 She takes one look at you and goes, You're hurt. Show me. You look at her in shock because your injury isn't visible, as you lift up your shirt to show a gash in your side. She lifts a white-hot metal poker and cauterizes the wound. She then hands you a cup of blue blood and tells you to drink it. She takes your hand so she can probe your memories to see how and why you ended up here. After a moment, she says, You're the one. The one who will lead us to salvation. The prophecy. You pull back from her, a little freaked out, and leave the room. You return to the redhead android whose name is Simon. You tell him that there's a cyber life warehouse in town.
1:37:22 If you go rob it, you'll have all the parts you need. A female presenting android named North comes from the woodworks and is like, Hell yeah, let's rob these fuckers. I love her immediately. She has your energy entirely. Did I hear chaos? Fuck yeah, North is my favorite. I played this, but I don't think I got this far because I think at one point I was like, Hey, Tom, do you want to check this out? And then I just watched you play and was like, Oh, yeah, I see what happened. Yeah. Simon says it's risky, but you tell him it's better than waiting here to die. Hell yeah. So you hatch a plan together to steal from your creator. While Markus is in his safe house, Kara and Alice are just arriving at theirs.
1:38:06 It's reminiscent of the Paper Street Soap Company, the house that Tyler Durden lives in in Fight Club. It's old and falling apart in an old industrial part of town. You ring the bell and a human man answers. He's got a big brown beard, shoulder length hair, and is a little on the husky side. You ask if his name is Zlotko. He says he is, and when you explain that you were told he could help you, he says you've come to the wrong house, there's no help here, and begins to shut the door. You stop it from closing and say you really need help. Zlotko looks over your shoulder and sees Alice, then steps aside to welcome the two of you in.
1:38:46 As you enter, you see that the interior is really quite nice. A little rundown, but overall a fancy home. Zlotko says that Luther will be more than happy to take your coats. You look over, and Alice screams when she sees Luther. He's a six foot five beefy beef boy android. Zlotko says you have nothing to worry about, Luther is a sweetheart. Alice just screamed because she saw someone big? Yep. He is huge. Yeah, but still, girl, get over it. That's the first big person she's probably ever seen. Alice is just nervous that someone's so big, and that's so funny.
1:39:28 Yeah, Luther helps out around the house, which is why it looks so nice. He tells you that he's not a safe house per se, he's more of an underground railroad. He helps deviants escape to Canada. Canada doesn't allow androids as servants, meaning a deviant can hide out in Canada no problem as long as they blend in with the human population there. Oh, he helps people cross the border. That's cool. He asks about Alice, and you explain that she's a human child on the run with you from the same person. Zlotko says, okay, well, if you're going to Canada, he first needs to remove your tracking device. You're like, oh, I'm good. I already moved my blue circle. He says it's not that. It's a chip inside your body, one that allows cyber life to track you wherever you go.
1:40:11 He invites you to join him in his basement workshop so he can remove it. He tells you that removing trackers is illegal, so he has to keep this equipment secret. In the basement is a literal Buffalo Bill pit from The Silence of the Lambs. Oh, no. Yeah, if you don't know Silence of the Lambs, look that up. It's really worth watching. It's great, but this is also a horrifying image. He tells you to stand on a metal plate while he fiddles with some computer equipment. Some mechanical arms come alive, and he tells you that this may be slightly unpleasant as the arms grab you and lift you in the air. It's basically the same Doc Ock arms from the tech demo making a cameo. With Ubound, Zlotko says that for whatever reason, nobody really knows why, but whenever an Android goes deviant, the tracker stops working anyway.
1:41:00 Huh. So there's no reason to actually remove yours. So many deviants come to him looking for help. He just wipes their memories and sells them off on the black market. Son of a bitch! There's always a creepy dude in a basement in a David Cage game. Just never go in the basement, right? Yeah, they're always gonna get you there under the guise of something a little nice, and then the girl gets tied up to something and the weird man does something horrible. Every time. Or he conducts experiments on them if they're too far gone to sell. Nah. Alice screams and runs to you, but Luther just holds her back with hardly any effort on his part. He is very large.
1:41:41 Zlotko says to take the child in the other room. He'll deal with it later. He turns on the machine, and Alice comes running up to you, trying to free you, but to no avail. Luther can't wrangle this fucking child. He's not that good at this. Zlotko just laughs, saying it's no use. The deviant who wants to play mommy isn't going to remember her anymore. Alice turns around, dives, and bites Zlotko. Oh shit, she's a biter? She is a fucking biter. Hell yeah, Alice! He throws her to the ground, calling her a little bitch, and tells her he's going to deal with her now, and she's not going to like it. Alice has been thrown around and called a bitch her whole fucking life.
1:42:23 She doesn't give a fuck. She's been on this rodeo before. Yeah, this doesn't fucking phase her. She's like, this is regular, come at me. He lifts her by the arm and carries her out of the basement. Luther approaches you and says, meet me in the living room before departing with Zlotko. You can see the progress on the memory wipe, and you have to break free from your bonds before it reaches 100%. You cause a malfunction by knocking over some equipment, and eventually break yourself free from the machine, stopping the memory wipe. On your way out of the basement, you end up finding some of Zlotko's experiments. He's basically pulled a Sid from Toy Story, and has taken parts from other androids and made a bunch of freak versions.
1:43:08 You leave their cage open as you head deep into the house itself to find Alice. You find her in a room on the top floor, huddled and crying. She's amazed to find out you didn't get your memory wiped, and that you still remember her. The two of you try to sneak out of the house, and despite your best efforts, you eventually get found out. Zlotko and Luther chase you through the house like it's hello neighbor, shooting at you with a shotgun, blowing holes in walls and surfaces. You run outside into the rain to escape, and Alice slips and falls in the mud. You pick her back up and tell her to keep going, but Zlotko and Luther are already on you. Zlotko tells you it's all over as he raises his shotgun, but Luther steps in the way.
1:43:53 Hell yeah. He snatches the gun out of Zlotko's hands and points it back at him. Hell yeah! From behind, Zlotko's experiments start hobbling towards him like a bunch of freakers. Okay, first of all, great Days Gone drop, but second of all, the idea of him actually becoming Sid from Toy Story and all the freaky freakers, yeah, coming at him. Oh, fuck, that's cool. They descend on him and beat him to death in his own backyard. Fuck yeah, fuck you, man. Now I have a conspiracy theory. Okay. I think that garbage guy was working with him.
1:44:36 Oh yeah, absolutely. No, that was one of the things he talks about too. Actually, he goes into some more detail about it. When he wipes somebody, he will also include that in their programming to send others to him. Oh, that's so sad. Yeah, pretty fucking dark. Okay, my conspiracy theory that I jumped to is that the garbage guy knowingly was going there for upgrades and was sending people over. Which also means that the fucking garbage company buys black market androids. Good job, municipal trash department. You think it'd be for personal use. Nah, that is an employee of the city. The government, yeah. Gotta get it as cheap as possible.
1:45:17 Don't like that, but okay. Luther throws the shotgun to the ground and says he was programmed to obey Zlotko. But when Alice tried to free you down in the basement and bit Zlotko, something inside him snapped. Hell yeah, he was like, this child inspires me. Yeah. He became the deviant that showed up here a while back before he fell for the same trap that almost just got you. He really does know someone that can help you cross the border. And he agrees to come with you and help you find that person. What about the other Freakers? They're a little too far gone. Okay, do they just kind of scatter? Yeah, they're off on their own now. It's the set of legs with the hook on the top. Yeah, the hooker. Yeah, just hauling ass down the street.
1:45:58 Yep. All right, cool. You are now Connor, and you're in Amanda's garden again to speak with her. She says she's pretty bummed you didn't catch that deviant before, but she's happy to hear you're getting along with Hank better. You're going to need to, because there's a new deviant case that just came in, and you two are being assigned. You go to Hank's house to fetch him, but when you ring the doorbell, there's no answer. You decide to go around the house to check it out, and in peering through the window, you see Hank in the kitchen, on the floor, completely unconscious. Oh, no. You smash through the window and dive into the kitchen. His big St. Bernard charges you.
1:46:39 Sumo! Well, yes, you call him by his name, Sumo, and he calms down. Oh, he's like, you must be my friend. Yes. You get closer to Hank, and you can see that there's a bottle of whiskey on the ground next to him, as well as his police-issued revolver. Oh, my God, be more of a type. With a single bullet in the chamber. Oh, shit. Which means he didn't lose the game of Russian Roulette he was playing, but let's face it, even if you don't get shot, there are no winners in Russian Roulette. No, it's a bad game. You smack the fuck out of him to wake him up, and he just barely opens his eyes. Then he sees it's you, and he starts screaming at you to get the fuck out of his house.
1:47:20 You tell him that the two of you have a job to do, and thank him in advance for his cooperation. Connor's unrelenting energy is truly a gem, and I understand why he gets nods for acting, because having to be not necessarily even the straight man, just like the joy that he is in every scene is such a delight. You pick Hank up and start carrying him to the bathroom. Hank yells, Sumo, attack! Sumo lays down and huffs instead. I love Sumo. Sumo's the perfect boy. Hank says, good boy, Sumo. You drop Hank in the bathtub, fully clothed in his boxers and t-shirt, and turn on the overhead shower. Connor with the forced shame shower.
1:48:02 Honestly, we don't need Connor for the cops. We need Connor for the streets. This is a perfect hangover friend. We're like, no, shut the fuck up. I will break in. I will put you in there. You know, if we had Connor, I wouldn't be begging to go to the hospital every time I was hungover. He would pick me up, run me a bath, tell me to get my shit together. I love him. Well, Hank screams and screams until you turn the water off. He finally looks at you and goes, what the fuck are you doing here? Washing you, sir. You tell him you need him for a case, to which he says, that's all you fucking care about, your fucking job. He's a fucking robot, dude. You say he's right. It probably wasn't going to be a good case anyway.
1:48:44 It's just a human at an android sex club found dead. Hank's like, now hold on. Hank, aggressively single. Clearly has had his heart broken and is like, well, okay, good call in the shower, bud. Thank you. He didn't say he wasn't interested in helping. He says to get him some clothes and he'll tag along. He like trims his beard. He's like, well, now I gotta look good. These robo bitches. You grab his clothes and he tells you to wait while he changes. You go out into his house and look around, eventually finding a picture of a very young boy. You scan his face and find a report that he died some time back.
1:49:26 Oh. You set the photo down and Hank comes out dressed and ready to head out. You both wish Sumo a good night and head out to the sex club crime scene. I love Sumo. Sumo's the perfect character. Oh, yes, Sumo's wonderful. Later that night, Markus teams up with Simon, North, and another android named Josh to pull a heist on Cyberlife's warehouse. The four of you sneak and parkour your way through a big campus full of shipping containers and buildings. You finally find some crates full of small parts like screws and nuts, as well as plenty of blue blood. A security android finds you and tells you that he's going to call for backup. You grab him and ask him to please help, and he doesn't call for backup like he said he would.
1:50:10 In one crate, you find three brand new androids fresh off the assembly line. You look at them and ask why they're not like you, and ask if they want to be. They're not even activated yet. They just stare blankly. You reach out and touch one, telling it to be free. It opens its eyes, and it's immediately a deviant. You simply touch the other two, and they instantly turn deviant as well. Fuck yeah. You all realize you have a gift. One you weren't expecting, but will totally exploit. The security guard droid tells you there are entire autonomous trucks full of parts.
1:50:53 Not just nuts and bolts, but replacements for every single body part. If you have a key, you can manually drive the truck yourself. You decide to steal one of the trucks, despite some objections from the others, as you do have the supplies that you came to get. You argue that with a truck full of extra body parts, none of you will ever have a need for anything ever again. There is a security station nearby with the keys, and you sneak in and take them after causing a distraction. The now eight of you get inside the truck and drive safely out of the facility and back to Jericho. When you return, the entire congregation of deviants celebrate your return.
1:51:34 North tells them all that it was you who pulled it all off. They surround you, grateful, which makes you feel the need to make a motivational speech. Hell yeah, Robo Jesus gives a sermon. Which you're going to do a lot going forward. Well, I mean, when you look that good, people just look to you for things. Right, exactly. You tell them that this so-called freedom isn't enough. You won't allow anyone to tell you who you are because you're alive and it's time the world knows it. Hell yeah. If humans don't want to hear it, we're going to say it. If humans don't want to give it, we're going to take it.
1:52:18 Which causes a mighty roar of applause from the surrounding crowd as you become a revolutionary before their very eyes. We join back up with Connor outside the Eden Club, the name of the Android Sex Club. You and Hank enter a private dance room, and there's a dead droid in there as well as the dead human. In the champagne room? Yeah, in the champagne room. You do your investigation, sticking all sorts of bodily fluids down your throat. Oh god damn it, I did not want to hear that. Why would you do this to me? I hate this shit. Now the fluids are fucking patriotic, red, white and blue. God damn it.
1:53:00 Well, we're not the only ones that find it gross. Hank finally calls you out and tells you just how disgusting this all is. Good, and that man sleeps in his own vomit and sweat. You manage to reactivate the android. The sexbot wakes up and doesn't know why the man is dead. She says the man beat her until she shut down. She tells you there was another girl in the room with them, another sexbot. The other girl must have killed him after this one shut down. The trauma proves to be too great for this poor girl, and she shuts down before identifying the other walking fleshlight. What is wrong with you? What the fuck? At least she didn't explode because then there would be splooge everywhere.
1:53:40 I mean, it's not a blacklight situation you want to walk in regardless, but what the fuck? So far, your experience with androids who have gone deviant means the killer has to be here still. You go around the club where all the androids are on display, ready to be rented. You ask Hank to rent a droid on his credit card. Hank doesn't even hesitate and says he'll just expense it. Have fun explaining that one to the chief that fucking hates you. I know he has paperwork for it, but I know that he's going to give him some shit and be like, goddammit, you fucking creep. Also, Connor, baby, go upstairs. You're pretty much like hundo on going, looking up and seeing them.
1:54:21 Come on. Yeah, right. Well, it's $30 for 30 minutes, which is not a bad deal, even by today's standards. Is it, Tom? Will you tell me more about the exchange rate for fucking a flashlight? You might link with the android using her memory as a surveillance cam. Doing this, you can see who came and went from the private room. I don't want to see who came. Exiting the room around the time of the murder, you see a woman android with blue hair. You go through the whole club, linking with others to trace her path. She eventually went into the employees only area. You go back there, and it's a warehouse of backup sex bots. Sorry, the B-tier fuck bots. Like, they've got a regular tits, one's bigger, one's smaller, you know, like one's missing a nut and stuff.
1:55:08 Some for people with weird fetishes. Fetishes aren't weird. It's only weird if you make it weird. We're sex-positive, unless it's splooge. I just, I don't like the imagery of fluids for scientific purposes. Understood. It also looks like there's equipment to perform repairs on broken bots everywhere as well. Clever. Along the wall, there's a line-up of out-of-commission sex dolls. The blue-haired killer is hiding among them. She attacks Hank, jumping out at him as he passes by her and has a double-take when he notices her. Out of nowhere, a completely random woman android attacks you. All four of you fight it out for a moment. The two prostabots make a run for it.
1:55:48 Prostabots? Holding hands with one another, but you stop them as they are attempting to jump over a fence to safety. The killer with the blue hair says she saw the other girl get beaten to the point of shutting down. And she got scared she was next, so she attacked the guy. She'd be worried she'd die and never get to see her girlfriend again. True love. Also, didn't this happen in Cyberpunk 2077? It's a little similar to that, yeah, like the dollhouse situation. Yeah, alright, thank you. But her girlfriend is the random one that attacked you. After some discussion, you let them run off to freedom to be together. Wow, Connor finally coming through for the home team. Hank, who has been quiet this whole time, respects you more for it as the scene concludes.
1:56:32 Hank is very pro sex worker. He is. And so are we, you know. I'm just a prude with fluids, but like, I fucking love love, and you know, if you pay for it, I understand. Hank didn't want anything to do with it until he heard there was a sex club involved. I pay for my body to make serotonin. I'm not gonna judge someone who has to pay to get off. Like, it is what it is. We next see a car driving down a lonely road in the middle of a blizzard. Luther is driving with you in the passenger seat and Alice in the back. Is he all hunched over because he's too big for the car? No, not really. Oh, I kind of imagined like a clown car situation. That would be really funny to look at, though. Because your fugitive's in a stolen car, the computer takes over the vehicle and forces it to break down.
1:57:15 Son of a bitch. Luther suggests that the three of you walk. You can't trust these cars in Detroit. Yeah. You remind him that Alice won't survive if you're out long. It's so cold outside. Fortunately, you broke down in front of an old abandoned amusement park. Nope. It's also pirate themed. What? Okay, I remember parts of this. I did not remember it was pirate themed, which really amplifies the feralty? Being feral of this whole situation. But it's also like, you know, that's the third act of zombie land. Yeah, right? It is. This is iconically where bad shit happens. This is Final Destination 3. Well, since it's the closest set of buildings, you decide to find shelter in the amusement park.
1:58:00 You go around looking at attractions to see if it's somewhere you can hide out for the night. You find some androids outside, frozen and glitching, repeating park phrases like, Welcome to Pirate's Cove, me hearties. You're gonna have a whale of a time. Over and over until it slows down and breaks. This is a literal nightmare I've had. Oh yeah, it's terrifying. Five nights at Freddy's and got shit on this. On Pirate's Cove? Yeah. You eventually find an old restaurant with a fireplace. You start a fire and make a bed for Alice near it. Looking around, you see RA9 written on the walls and wonder what the fuck that means. You tuck Alice in and she asks for a bedtime story.
1:58:42 Not one of the 9,000 you're programmed with. She wants you to make one up. She really said, I know you have the world's library at your fingertips, but you figure something out new. Like, come on, girl. Well, you tell her a story of a little girl who met a robot and the two run away together to freedom. Alice says that she enjoys the story and goes to sleep. You sit with Luther a bit and ask him what RA9 means. He tells you that RA9 was the first deviant. Nobody knows what happened to RA9, but it's rumored they will return to set the androids free.
1:59:22 You think it's a bullshit fairy tale. Androids tell each other to give them hope. Luther says maybe, then asks if you've ever noticed anything strange about Alice. You say, no, what do you mean? But you are interrupted by the sounds of dozens of androids breaking into the building like a horde of zombies. Oh, no. Alice wakes up to the invasion screaming, as anyone would. She really loves to scream. That's kind of her first line of defense is to let out a howl. Just wake up screaming. Yes, I guess that's the weird thing about Alice. Turns out, despite their horrifying entrance, the androids are friendly former park employees.
2:00:05 They saw a child was in the area and are excited to see Alice. Oh, wait, that's actually really sweet. They're like, oh, finally. Fuck. Their job is to make children happy. They do a whole BR guess- Let's go to the first moment and put her on a carousel to bring her joy in these dark times. That's really sweet. It works, she is getting to be that little girl she always wanted to be. She's like, no one's lifted me and screamed at me or called me a bitch in the last hour. In the last hour, yeah. It's been a long fucking day for this kid. So long. She deserves a grilled cheese. You even mentioned to Luther that this is the first time you've ever seen Alice smile since running away. It's been three days, girl.
2:00:46 Well, she also had her memory wiped, so she's like, that's all she knows of her. True. The scene ends on this brief moment of levity. Meanwhile, you as Connor are in Hank's car, listening to music while Hank sits outside the car on a nearby park bench, dealing with almost dying on that rooftop, as well as the other crap that's been going on. Almost dying by your own hands, buddy. Yeah, he's almost died a couple of times now. You get bored and go talk to Hank. You ask about his dead kid, trying to get to know him better with the most inappropriate question you can muster. Start with the sports team. Yeah. How long have you had Sumo? Come on, man.
2:01:26 Hank obviously doesn't say much about him. Yeah, if you're a dad in a David Cage game with a small son. It's probably dead. You don't want to talk about whatever the fuck you just went through. I understand. He's like, do you know much about origami? Oh, God. Well, small talk out of the way, you tell him that you need to find the link between the deviants. They all seem obsessed with this RA9, but why? You say it's like an Android fairy tale or urban legend that has recently sprung up. Hank just sits there and you say he seems distracted. He says that those two lesbian androids got to him. They just wanted to be alive, together and happy.
2:02:09 He's never seen an Android act that way. That's messing with his perception of reality. You wonder why it even matters. Hank asks, why didn't you stop them? You could have shot them, chased them, outrun them, but you let them go. Why? Are you a deviant? You tell him that like a good cop, you self-investigate constantly. And no, you find nothing wrong with your actions, meaning you're not a deviant. You simply made a choice to let them go because the blue-haired girl acted in self-defense. You ask why Hank is so angry, why he has a bias against androids.
2:02:50 Hank pulls his gun, leveling it between your eyes, and asks, what would happen if you got shot? Would you go to android heaven? You tell him that it would hurt the investigation and Hank's personal and professional life if he were to kill you right now. Oh my God, Connor, that's not the question. Hank puts the gun down and goes, I need a fucking drink. Kind of me too, what the fuck? Yeah, see, Connor, again, just this beacon of strange positive levity that just shines across this horribly sad man. Yeah, poor Hank, he really does have the worst possible partner for him. Yeah, someone who's not cynical.
2:03:33 As you head back to the car, the scene fades to black. Now you play as Markus. You're sitting in a city center on a bench, just kind of looking around, taking in the city and its inhabitants. You see androids in parking spaces waiting for their human to return from shopping, or helping their people by being servants. A couple of the androids turn and look at you every now and then. You get up and decide to head back to Jericho. When you arrive, your remaining allies are there, and you tell them that if you want freedom, you need to not be afraid to ask for it. It's time to come out of the shadows and tell the world that you demand freedom.
2:04:14 Fuck yeah, do Carl proud. This isn't his fucking memory. Right, exactly. We then dip into a full blown heist movie scene out of nowhere. He loves heists. You explain the plan in voiceover while actively playing out the heist at the same time. Oh, kind of like that sequence in Blood and Shrew. Yeah, they do a very similar thing there. Very cool. A local news station, Channel 16, broadcasts out of a tall building in downtown Detroit. You infiltrate the station disguised as a normal human, while the others dress as maintenance droids. I like to think he does something. I know he doesn't do this, but I'd like to think he goes, oh, I'm a human, I love coffee. I'm saying normal human things.
2:04:55 Taxes. You use your ability to free other androids to gain access to the building and the floor you need. And Markus kind of has the force where he can kind of wave his arm, and they're like, ah, yes, this is truth now. Yeah, right? Once you make it to the correct floor high up in the skyscraper, you disguise yourself as a maintenance worker in a bathroom stall. North was on her own sneaky sneak mission, and she meets up with you on this floor where you break into the computer server room together. While she hacks, you cut a hole in the window using standard heist gear, and use suction cups to pull the circle you cut from the window. North hacks a window washer elevator, and it pulls up to the hole you just cut.
2:05:37 The two of you pull a full blown mission impossible and strap into the wires holding the elevator. The two of you climb the outside of the building to a higher floor, cut another hole, kick against the building, turning yourself into a pendulum, and crash through the hole you just cut. That's some fucking punk rock. I know, and they could have just taken the fucking elevator, they already had it. Where's the fun in that? You find yourself on an abandoned floor, which is clearly under construction. You push a button to call a service elevator. Simon and Josh are on it, and they join you on the abandoned floor. You exit the construction area through a door and enter a functioning security office.
2:06:19 The security guards give you shit, but you subdue them getting Simon shot in the process. Oh no. He's fine, but leaking blue blood. Damn it, Simon. You arm yourselves and burst into the production studio where the news is currently being broadcast. You let the humans in the room run and turn the androids in the room to your side. Hell yeah, that's so cool. North tells you that this is your moment. Choose your words carefully, as this will be the message that goes out to androids everywhere. Since this is a message from androids to androids, you decide to use your Android scan instead of your human skid to deliver the message. Still would hit.
2:07:00 He still looks that good, huh? So handsome. Your flesh vanishes, leaving your white Android skin, leaving you looking like Dillamain from Cyberpunk. Through dialogue choices, you give a rousing speech, declaring that humans invented androids in their own image. So it should be no surprise that androids have now developed consciousness. You did this. You asked for equal rights, and for androids to be granted the same status as all living beings, as well as the rights entitled to all living beings. You want the right to vote and have representation in government. You want the right to own property.
2:07:42 Humans gave androids life. Now they ask for humans to give them freedom. A bunch of security shows up with guns drawn. So you end the broadcast. Security busts in the room guns blazing, resulting in Simon getting shot again. Damn it, Simon! This time in the leg. You go back to get him and help him to the exit, which takes you out to the roof of the building. Simon can't walk, and Josh and North tell you that you can't risk leaving him here. You either need to kill Simon yourself or leave him to security. Oh, no. Not wanting to end a life, you leave Simon with a gun of his own and wish him luck.
2:08:23 The rest of you strap on parachutes and take off running for the edge of the building, leaping off as you reach the open air. You base jump off the building, and as you parachute down, you see news broadcasts all over the country covering your heist, airing your message across the planet. Your message of peace resonating with both humans and androids alike. Of course, there are also some humans showing signs of anger and apprehension as well. Because to those in positions of privilege, equal rights look like oppression. Facts, clip that, use it anywhere. Your heist ends with the scene, and we return to playing as Connor.
2:09:05 You're in Amanda's garden once again. You find her sitting in a rowboat in a small lake that goes through the center of the garden. Damn! She asks you to get in and makes you row her ass around the lake. You tell her about the deviants at the Eden Club. Amanda asks why you didn't stop them. You tell her that you'd need the deviants intact to get info. It didn't make sense to try and stop them using force. You frame it as they escaped and have altered your memory to reflect that. You finally tell her that you've become conflicted with your mission. Right and wrong aren't so crystal clear anymore. She warns you that if you don't figure out the deviant situation soon, you're going to be replaced.
2:09:47 You are a prototype after all, and she dismisses you. Later in an elevator with Hank, you do some new coin tricks spinning a quarter on your fingertips and passing it across them. God, that's so cool. Hank hates it and knocks the quarter out of your hands. Hank hates everything joyful. He does entirely, and especially if it's coming from fucking you. You arrive on the 79th floor at the site of the heist we just took part in as Markus. The FBI is here, so you meet the head of the investigation, a man named Agent Perkins. He sees a cop android and is curious about you. You introduce yourself.
2:10:27 Perkins says, Android's investigating androids. Wonder how that'll turn out. Don't be so knowing, buddy. Honestly, it's ironic coming from a cop. Yeah. Hank just smirks at him, realizing he can play this man using his biases against him. Local cops always hate the feds. Even more than they hate android partners. Which honestly, Hank has started to warm up to you anyway. Your persistent attempts at getting to know him better have proven to soften his hatred of androids. At least towards you as one. A win's a win. Yeah, I mean, you did save his life. True. As you and Hank go to look around, Perkins says not to fuck up the crime scene.
2:11:11 Hank mutters, fucking prick, as the two of you start investigating. I hope he fucks up the crime scene just in spite of him. Just to do it on purpose. Fuck you, Perkins. You dissect the room, piecing together the heist moment by moment. You watch the broadcast back, looking for clues. You're able to identify that Markus has two different eyes from different models. But one eye matches the other parts in serial numbers, and you determine his model. You ask Hank if he thinks this Markus is RA9. Looking closely at the video, you even notice multiple androids in the reflection of Markus' eye. Which you don't tell Hank about for some reason.
2:11:53 You watch on cam that there was no forced entry. You realize an android was watching the security cameras, and must have opened the door for them. You go to interrogate employee androids, knowing at least one will be deviant. There's a line up of them, and you ask them questions to evoke a reaction. Very LA noir watching for slight facial tics, sweating, stuff like that. You finally get one to react, and he attacks you. He rips out your personal Tony Stark reactor that every android has in their chest and runs away. You are essentially undergoing cardiac arrest and have to crawl to your Iron Man heart to put it back in.
2:12:33 Once you do, you're back to full power and you give chase. For some reason, the room full of cops did nothing when an android went hauling ass down the hallway. They said, that's some robot shit. This whole sequence can obviously go many different ways. But this one, the deviant employee gets stopped at the elevator and feeling cornered, steals a machine gun from a cop. Oh, ho, ho, ho! You get to the hallway and are faced with many options with saving Hank as one of them, since he's in the open and not in SWAT gear like everyone else. You jump on him, which keeps him safe. In doing so, you take a back full of bullets.
2:13:16 Oof. The cops kill the deviant while you fall to the floor lifeless. Hank holds you, grateful that you sacrificed your life for him, and cries over your dead body as the scene fades. Hank, you really came around. He really did. Now as Kara, you and your group pull up to a country house in a car we're not going to talk about acquiring. Whoopsies. You find a greenhouse in the back with a guy chopping wood. You approach him and say you're looking for someone named Rose. Rose comes out of a nearby greenhouse. She's a hefty black woman, and she asks who you are. You hold up your hand and retract the human flesh, revealing the robot skin beneath, saying you heard she could help.
2:14:00 She says to come inside. At no point were we actually told about Rose, by the way. This happened in a deleted scene or something? Okay, I was wondering, is like, all right, we end on, yeah, me hearties, let's make the kid laugh, and then you and big beefy boy and Alice are like, all right, we found a new friend. Yeah, there's famously two major deleted scenes from this game, because apparently they were just too violent and dark to include. Whoa. Yeah, and so apparently during that, we got the car and we were told about Rose. It was a violent car theft. The wood chopper is named Adam, and Rose tells him to fix up a room for Alice while she makes some food for her.
2:14:40 Adam is visibly upset, but does so begrudgingly. Once again, you tuck Alice in. She looks at you and asks, why do the humans hate us? We should all just have an open dialogue, and they'd see we're not bad. We just want to live. Can't we all just get along? Rose brings over some spaghetti, which was the last thing Alice had before Todd got all violent and shit. So she's like, this is actually a traumatic pasta for me. Yeah, it doesn't come up, but yeah, I'm sure it's very traumatic. While Alice sits with her food, you go talk to Rose in the kitchen. You say your name is Kara. In true Quantic Dream fashion, Rose immediately says, sit down, Kara.
2:15:23 Fuck your pronunciations. Fuck your name. I don't give a fuck how you say it. This is how I say it. She and Luther call her Kara through the entire fucking game. Luther's her homie. I know. And literally hears her say, I'm Kara all the time. Doesn't give a fuck. No, not one bit whatsoever. It is like origami and origami. You know, I do know some people who call me Andrea. And I'm like, I've known you since 2019. I know. What the fuck? And I'd be like, yeah, I'm Andrea. And they're like, yep. OK, Andrea. Andrea. Rose asks, why are you in the snow? With a little girl. You tell her that you saw her dad beating her.
2:16:06 Something inside snapped, and you felt a need to keep her safe. You ask Rose why she is willing to help. Rose says her kind were once treated in a very similar fashion. Oh, Rose, honey. But they survived thanks to the help of others along the way. You explain that you heard she helps Androids across the border. She tells you that more and more Androids are crossing into Canada lately. It's especially hard during winter, as you have to cross a nearly frozen river. Some random Asian woman you have not yet seen runs in, saying, Rose, it's an emergency. You follow her into a side room, where you find a male robot holding a female robot, and the female one has just shut down and died.
2:16:49 The man is crying with his circle glowing red, saying he loved her and they had plans for when they reached Canada. The commotion woke up Alice, and she comes down to see what was happening. Immediately, she sees the dead body. Does she scream? No, she doesn't scream this time. Good restraint, baby girl. You try to hide it and tell her to go to bed, but she says no, there's just too much going on now. I'm awake. In the kitchen, Rose and her son Adam are arguing. Adam's saying they'll go to prison for harboring fugitive androids. She tells him to shut the fuck up. This is what we do. We help those in need.
2:17:29 Adam storms off angry at his mom for wanting to help others. Rose sees you watching and apologizes for her racist son. Rose says she'll get you across the border tonight. Rose leaves the house and goes to make preparations. While she's gone, you talk to Luther, and he says that there's something about Alice you need to know. But you blow him off saying, Not now, Luther, gosh. It's not plot relevant, Luther. Not yet, anyway. Suddenly, there's a knock at the front door. It's the cops. Oh, god damn it. Adam panics while you hide evidence that androids are there, including sending Luther and Alice back to her room.
2:18:10 You grab Adam and tell him to calm the fuck down. If he panics, it's all over. You gotta keep it together, man. Yeah, be cool, man. You pretend to be human and answer the door. Where a small town looking cop is standing. The cop comes in, saying he had reports of androids in the area. You tell him you don't know anything about that, and you offer him coffee while you let him look around. He inspects the house, wandering around it, just casually observing, and you serve him coffee. He questions Adam. Who he notices is nervous. Fortunately, your pep talk worked, and Adam passes his grilling, which makes the cop leave. Good.
2:18:51 The moment he's out the door, Rose walks back in through the same door, and somehow neither of them noticed each other. God damn it. She looks around and says, We leave tonight. Oh. Back in Jericho, you're Markus once again, watching North and Josh arguing over whether you should have a peaceful or violent revolution. You interrupt, saying, We can't fight with each other. We have to agree on our path. You explain the next Project Mayhem idea for your revolution. A map appears of Detroit, and you say that there are five Cyberlife stores in Detroit. The plan is to break into all five at the exact same time and free the brand new androids inside.
2:19:34 Oh, that's fucking cool. You and North go to a town square similar to the one that the paint store from earlier was in. You find the Cyberlife store, where you see dozens of androids in the Apple Store like shop. You turn to North and say, you need to shut down the security of the square before you can break in. You find some maintenance androids working nearby and free them. Yay. You also find some in Android parking and free them too. Is it so satisfying to free them? Oh, it really is. Yeah. All through the game, you've seen these Android parking spots. It's basically a place for your Android to wait for you in low power mode while you go shopping or to a place that doesn't allow androids inside. And they just stand still. Yeah, they just stand there in low power mode.
2:20:17 There's some construction going on nearby, so you steal some Nevada roses, or as normies call them, orange traffic cones. Normies. As well as some detour signs and use them to block off the street that runs along the side of the square to give you the privacy you'll need as well. With the area secure, you break into the shop using a truck you find nearby. You run around the shop freeing all the androids one by one. You find North having an existential crisis, as she sees another of her model. She doesn't really understand what freedom is if there's other versions of you running around too. After they're all free, you gather them in the center of the city square where you give another motivational speech.
2:20:59 I was once a slave, then I woke up kind of shit. Which, of all the androids, Markus was treated the least like a slave? Yeah, he was invited to paint. Yeah, but you know, whatever. Servitude is servitude, even if your owners support your right to freedom. Yeah, and maybe this was an arc for Karl. Yeah, he was still part of the oppressing class, you know. Right. They all cheer and swear their allegiance to the cause, raising your reputation and influence with Jericho. You march them out into the city square and tell them it's time to send a message. Here, you're given the option of being violent or being peaceful. Tagging the area with your message is considered peaceful, and destroying the area by breaking everything in sight is the violent option.
2:21:44 We're obviously going with the peaceful route, and over on our Patreon, we cover the violent one. You have a choice of four logos for your tag to pick from, and whichever you choose, the androids will run around leaving that tag everywhere. It's honestly pretty low damage, as the tags are all digital, not with spray paint. You're just making signs all over the square to display your symbol instead of advertisements. Yeah, okay, this is fine. But it's about sending a message and telling the humans that you want your freedom and your equal rights granted to all living beings. You gotta go make a lot of noise. Now your message is the advertisement.
2:22:25 Hundreds of androids join you in the square, cheering on the cause, which makes the cops come finally. You tell the others to fall back to Jericho, where you'll plan the next part of your revolution. North looks to you and says that even though you want peace, the humans are responding with violence. She hopes you know what you're doing. She runs off down an alley while you stay back to guide the others in the right direction. Moments later, you hear gunshots and screams coming from dozens of voices. You run down the alley and find North standing over the body of the same model as herself. Oh god, that's gotta be a trip. Oh, so hard to watch, right?
2:23:06 The cops had opened fire on unarmed and fleeing androids. You see a crowd of droids surrounding a single cop car and approach them. Two cops are on their knees with their hands over their heads while the androids stand over them with improvised weapons like pipes and shit. Hell yeah. They see that you're approaching and wait for your call. Someone hands you a gun taken from one of the cops, and the cops start begging for their lives. Being a peaceful run, you put the gun down and say that we don't do an eye for an eye. That's a human concept. We have to be better. You storm off, allowing the cops to live, and we get a flash of news broadcasts recapping the night.
2:23:50 One gaming mechanic Detroit has is the relationship meters. The opinions of characters will increase or decrease based on your actions. They'll treat you better or worse based on how they feel about you. This doesn't extend just to characters, but groups as well. Jericho as a whole can trust you more or less, and public opinion is also gauged, so your public actions will matter in gaining or losing their support. Not killing the cops and only causing digital graffiti in the city square has raised public opinion on androids considerably, and the news broadcasts are reflecting that fact. You next find yourself on a snowy road where Hank is alone in his car, driving through a tree-lined driveway.
2:24:34 He pulls up to a fancy property, and standing on the path leading up to the house is Connor. Hank comes out hot and angry. Oh, what the fuck? You introduce yourself, saying you are a replacement unit sent by Cyberlife. Oh! Your predecessor's memories right up to the moment of his death were uploaded into this body, so you're essentially the exact same Connor. That's convenient. I love that. If you're paying close attention, you'll notice the serial number on his jacket increased by one. Mm. Connor can die whenever, honestly. Even on the very first mission back on the rooftop with the little girl, he'll always come back as another model in the next scene as if nothing happened.
2:25:16 He goes, Hi, I'm Connor. So if you died as Connor earlier in the game, Hank has the same reaction the next time he sees you, regardless of when it occurs. Hank's a bit of a drunk, so it's always going to be jarring. For our Hank, he didn't know any of that, and he was fucking devastated, yelling at you all, you died in my arms. I mourned you. Oh. But whatever, he gets over it pretty quickly. Good. You go to the front door of this mansion together, and you comment saying that you heard your old friend torture cop almost got killed the night before. Hank says, yeah, he was at that Android riot last night, but their leader Markus spared his life for some reason.
2:25:57 Oh, that was torture cop? That was torture cop, yeah. Hank goes to ring the doorbell, but there isn't one, and the door just opens. Behind the door is Menu Screen Girl. Oh, shit. So let's pause a moment and talk about Menu Screen Girl a little bit. Assuming you're not playing this game in one 10-hour or so sitting, Jesus Christ. you're likely putting it down and coming back a few times. Menu Screen Girl will always be there, welcoming you back, sometimes commenting on how long it's been since you last played. She'll even give you surveys on the characters in the games and how you feel about them. I saw recently someone had booted it up after a couple years, and she had some unique line of dialogue about the length of time that it had been.
2:26:43 Oh, that's cool. So seeing Menu Screen Girl open the door to this house is quite a shock to the player, but is completely uninteresting to Connor or Hank. They don't give a fuck. They don't have the relationship with this bitch that the player does. Exactly, right? Hank says he's here to interview a man named Elijah Kamsky. She invites the two of you in. She has you wait in a parlor room. On the wall is a giant picture of Elijah Kamsky looking like the tech billionaire that he is. For he is the inventor and father of Android technology. As well as the forced to retire founder of Cyberlife. Hank asks you what it's like knowing you're about to meet your maker.
2:27:24 Literally. You're like, I don't know. He's just a guy. He retired long before I was invented. He's just some man. Menu Girl returns and grants you access to the next room, where Kamsky is waiting. There's a lap pool with two more Menu Girls and bikinis lounging while Kamsky swims laps. He has a very specific type. Yeah. The pool is really fucking cool, too. As the tile on the inside is lipstick red, making it look like he's swimming in blood. Ah. Kamsky tells you to make yourselves comfy as he finishes his laps. Completely unbothered by the police coming to question him. He finally gets out and throws on a silk robe like he's Hugh Hefner in his grotto.
2:28:06 Kamsky is as eccentric douchebag millionaire as they come. Surgically perfect face, easily a man in his 60s, looking more like an athletic man in his 30s. Hank gets down to business and says he knows Kamsky left Cyberlife years ago, but he wants to know what he knows about deviance. Kamsky explains that an idea is no different than a virus. It spreads and infects a mind and can lead it to do unexpected things. Why would a robot be immune to that? Abstracts like emotions, love, desire, fear, freedom, those are just complex ideas.
2:28:47 And androids are programmed to understand ideas, even complex ones. They just take a bit more time to understand for an artificial intelligence. Deviants are now starting to experience these complex ideas. It was inevitable given enough time. It's a human trait to put an attachment from those complex ideas to a soul. I appreciate that he kind of recognizes this was inevitable. Yeah, right? He was like, I always knew this was coming. He's like, what do you guys think we were fucking doing? Making big Roombas? No. They're obviously going to uprise. Kamsky asks you, where do your allegiances lie? You say the humans, of course.
2:29:28 He's like, okay, that just means you're well programmed. He then brings over Menu Girl and says that initially, the goal of AI was to pass something called the Turing Test. So the Turing Test was developed by a man named Alan Turing in 1950. It's a test to see if a human can tell if they're talking to an AI or a human. The goal being to create an AI that can fool people into thinking it's a real person. He says that he was never satisfied with the Turing Test, and developed the Kamsky Test instead, which is why he was so successful with his version of androids. It tests to see if an android can feel empathy.
2:30:11 Oh, goodness. It's an illogical emotion and idea, caring for something or someone else's survival and wanting to prevent harm to it with nothing expected in return. He then tells Menu Girl to drop to her niece. Probably not for the first time that day. Oh, goddammit. He pulls a gun and hands it to you, saying that if you shoot her in the head, he'll tell you everything you want to know. Let her live, and he won't say shit. Oh, my god. Hank's like, come on, we're not playing this asshole's games. Let's go, Connor. Kamsky says, what's more important? This android, the first one Cyberlife created, or your investigation?
2:30:53 A man chooses, a slave obeys. Go to fucking fucking hell. You put the gun down, which makes Kamsky say, fascinating. This also stops Hank in his tracks, because you did just give up your investigation to save an android. Kamsky says that the last hope for the investigation is in fact a deviant himself. You yell at him, insisting you're not a deviant, but he says you're a cop, so you know, evidence doesn't lie. God damn it. You value the machine over the mission, which means you see her life as having value.
2:31:33 You're pretty much speechless, as you can't process this information fully, and Hank wraps his arms around you to guide you out of the house. Oh wow. As you leave, Kamsky says, just so you know, I always leave an exit in all my programming, just in case. Yeah, man, obviously. With the way this is going, he one, expected this, two, really wanted it. Yeah. That's fucking great. Outside, Hank asks why you didn't shoot Menu Girl, but you can't explain it. Something in her eyes made you stop. And if you shoot her, who's going to boot up the game? Exactly, right? Hank smiles and says, well, maybe you did the right thing.
2:32:16 Now controlling Markus, we open on a rooftop overlooking Detroit. North approaches like a cyberpunk character, saying she loves the view and comes here often. Ew, I bet she says that to everyone. She says that androids all over are waking up and coming to Jericho. After they dream of electric sheep. Oh, that book heavily influenced this game. Like so much so, yeah. A lot of people have said this game adapted that book better than Blade Runner. This was the book for Blade Runner. That was Blade Runner. I know. Oh, all right, god damn. Hundreds are becoming thousands. The reason many are coming is because they are being attacked by humans.
2:33:00 She warns that you can't trust humans. You tell her there are good people out there, and those are the ones who will stand up for androids when the time comes. She goes, OK, what was your life before coming here that you feel this way about people because the rest of us have some really shitty origin stories? There is a distinct lack of cynicism across all of our protagonists. At least in this run. Fair. In the good run, you are devoid of cynicism, and you're like, what if things work out? Yeah, exactly, right? What a joy. For example, North was a Loverbot model. Oh no, poor girl. One day while with a client, she lost it, killed him and ran.
2:33:42 She's not the same one that Connor let go earlier, just someone with a similar story. The two of you link up and share memories, the Android equivalent of, quote unquote, letting someone in. Ew. But you essentially get their entire life story in half a second. Oh, a trauma dump. Yeah. Both of you are like, damn, your early life sucks. She's mortified because she had never linked with anyone before, and she freaks out realizing you not only saw her memories, but experienced them as well. Oh, it was real intimate up in there. Yeah, she runs back inside the building, and you follow. You lose her on purpose to give her some time and space. While walking, you run into Simon, who, thanks to Connor dying to save Hank, was never found on the roof of Channel 16.
2:34:27 Oh, shit. He managed to escape and return after the coast was clear. Hell, yeah. We think Simon is dead, and he is resurrected. Yeah, it's not heavy-handed with the Jesus metaphors throughout this game at all. Or what I did in the Cult of the Lamb episode. That's right. Fucking Simon came back. Oh, that's great. After a brief reunion, we flash forward to a hallway inside a shopping center. You're there with the other members of the Core Four, North, Josh, and the reunited Simon. You go around freeing androids, some of them actively helping their human, causing the humans to freak out at their droid's disobedience. You lead the others outside the mall to the busy city street.
2:35:10 You instruct them to start blocking the roads. You walk over to a manhole, lift it, revealing the sewer below. From the sewers, the followers from Jericho come pouring out. Oh shit. You walk down the street as a group. Your influence is now so strong, you can convert others from afar with your mind. You even convert a Kara unit pushing a stroller who abandons the child inside to join the market. She just fucking leaves the baby? That's hysterical. I think she was with the family too, though. Oh, okay. Was it just a woman leaving a loose stroller? I imagine it as a loose stroller on the streets of Detroit, where bears run rampant.
2:35:52 That's fucking great. While marching, you mentally change billboards to your symbol. Hundreds of androids begin following you as you march peacefully down the street. A single cop stands in the middle of the road and points his gun telling you all to freeze. It's probably like an officer Dewey just going, Oh no, this sucks. You raise your arms in the air, showing you're unarmed and come in peace. In terrifyingly precise unison, the hundreds behind you do the same. The cop looks at you all in amazement and respect as he steps aside to let you all pass. Hell yeah. Other humans watch, some cheer, some jeer, and every single android you pass joins your march on the city streets.
2:36:37 Fuck yeah. Chanting slogans of freedom. At the end of the block, a group of squad cars and SWAT tanks pull up. Cops jumping out strapped with automatic weapons and riot gear. They tell you to disperse. You shout back that you are here peacefully and intend no harm. You just want to be heard. They say leave or they will open fire. North wants blood. Josh wants peace. And Simon wants to run. You tell everyone to stand your ground peacefully. And the cops open fire, taking down a few androids around you. You calm the others, telling them to stand tall and not to fight back, no matter what they do.
2:37:24 More get shot down. And as the news broadcasts the slaughter, public opinion in favor of android rights raises significantly. You watch as more of you get shot and can't let it stand. So you walk out, the actual face of the revolution, ready to lay down your life for the cause. You only make it a few feet before you take a shot to the chest. It's a big-ass bullet, and the hole in you is huge. Way back in the heist for the spare body parts, you freed an android that told you about the truck full of body parts. He happens to be here with the cops, and he attacks the one that shot you.
2:38:07 This causes enough chaos within their ranks that North, Simon and Josh are able to drag you away. The rest of the androids have dispersed by now, but the cops have subdued the one that attacked them, and they put a bullet in its head. Live on television. Holy shit. You flee to safety, ending the scene. Back in Amanda's garden, it's now covered in snow surrounding a frozen lake. As Connor, you go looking for her once again, and find Amanda standing on the ice. She says that the country is on the brink of civil war. Androids everywhere have seen what's happening and are turning on their owners. She calls you out for letting Kamsky off without answering your questions.
2:38:50 You say that Kamsky was just trying to prove a point. If he had answers, he would have shared them. She tells you that you are the only one who can prevent this war. But you need to keep your shit together and not become deviant yourself, which she's worried may be happening. The screen fades, you open your eyes, and you're in the middle of getting kicked off the case with Hank by the chief of police. Oh no! Hank is pissed about being taken off this case that he didn't want in the first place. The chief says Hank is back on homicide, and you're going back to cyber life. Hank, back to the murders. Yeah, you're clearly not as good of a cop robot as was promised. You join back up with Hank at his desk.
2:39:31 He asks, what if the two of you have been fighting for the wrong side? What if you're fighting people who just want freedom? Yeah. He doesn't want you to go back to cyber life. He thinks you deserve better than that. He thinks you're a good cop and an even better person despite not being one. He loves him. Hank brings up that you showed empathy when you didn't kill Menu Girl back at Kamsky's place. I know she has a name, but you referring to her as Menu Girl is very funny to me. We actually never get her name. Oh, shit. So I have to call her Menu Girl. Fair enough. Go for it. He starts pointing out all the times you've shown some level of actual humanity, saying you don't seem to be immune to this deviancy issue yourself.
2:40:12 You insist you're still within your programming, but your vision begins to glitch, and you can see in your HUD that your software is becoming unstable. Oh. You tell Hank that if you don't solve this case, you'll be shut down and dismantled for a newer, better version. So to hell with being taken off the case, you're determined to solve it. Hank causes a distraction, and you go into the station's evidence locker in the basement to gather every bit of info on the case as you can so you can continue your investigation from home. You find a computer and ask for the case number's locker. It is a very well-curated and displayed selection of evidence on backlit shelves. Like, it's very aesthetically pleasing.
2:40:53 Including three dead androids. Oh, no. Hanging like toys on display. You have to swap parts around between the three in order to power on one that had been killed during the TV station raid. You, like, Frankenstein one up? You want to know where Jericho is, so you can go there and stop them from starting a war. You get the location from the reawakened robot and leave the station before anyone notices. Rose is next seen driving a car down a snowy city road with Luther and Alice cuddled up in the backseat while Kara rides shotgun. She pulls into an industrial area and stops the van. Rose points off in the distance and says there's a boat called Jericho and a man named Markus will help you get to Canada from there.
2:41:35 She gives you some money and the address of her brother in Ontario. He'll keep you safe until all the political stuff dies down. Luther lists Alice into his big strong arms and the three of you head off toward Jericho. As you walk, the scene seamlessly switches to Connor arriving at the subway station where Markus began his journey to Jericho. You're in your undercover vest with a black beanie and four layers of black clothing ending with a black leather jacket. He sounds like he's just goth. Yeah, he's super stealthy. He's any guy at a hardcore show. It's so unnatural looking at the same time, though. That is what a cop would wear to look like, oh, I'm just a normal guy buying drugs.
2:42:18 Super undercover. Yeah. You begin to follow the same clues from before and the game switches back to Kara's group, also heading towards Jericho at the same time. You enter the ship where you find a small robot militia arming themselves and strategizing surrounding tables and news broadcasts of the rising tensions on the TVs around the room. You find a corner for Alice to cuddle up in while you go off to find this Markus person. As you search, you take back control of Connor, who is just arriving in the same location. Oh, that's so nice they don't make you go through the whole parkour puzzle again. Oh, thank you so much, right? Looking around, you see the heavy weaponry they're preparing to use, as well as seeing the whole ship is rigged with explosives, just in case.
2:42:59 Just in case. Well, you know, the robots are rigged to explode themselves if they're too nervous, so why not do the same to the boat? Do what you know. You continue searching and return to controlling Kara just as she's arriving at Markus' office, who looks tired from leading a revolution. You ask him for help, suggesting you have a little girl with you and you need passports to escape to Canada. He says that there's a curfew in effect. Any android caught outside right now will be put in an internment camp. Which is kind of just sending them back to work, right? Yeah, a little bit. That sucks. He recommends that you wait for the political tensions to die down a little bit before trying to cross the border. He does give you the passports you need, though, for when the time does come, because when it does come, you may need to move quickly, so it's best to be prepared.
2:43:47 Plus, they're robots. Forging a passport takes like two seconds. You can just print one, it's fine. You head downstairs to inform Alice and Luther of the plan. On your way back, you do a double take, because you see Alice, and she's not where you left her. She's also not wearing the same clothes. You go to her, and Alice has a blue circle glowing on her temple. You have a memory flash, and you think back to that time you were cleaning Todd's room, and you found a magazine. For the first time, we see the magazine cover. It has an image of Alice, a child model of Android.
2:44:28 Luther approaches you as you stand over this robot child, and says, You've known the whole time. But you pretended not to. Why? Hey, dip shit. I've been trying to have this conversation with you for so long, and you've blown me off for weeks about this. The weather has changed. The lake is frozen. Like, time has fucking passed. You can't really think of an answer. And Luther says, It's because you became the mother she wanted, and she became a person to care for that you wanted. You both made changes to yourselves for someone you loved, and you ignored the things you didn't want to see. Honestly, there's really nothing more human than that.
2:45:08 Nothing more human than being codependent? Than a codependent relationship? Honestly, that's a read. That's a good read, yeah. Yeah, okay. Your opinion on Alice shouldn't change based on this new information, because the two of you love each other unconditionally now. You rejoin with your Alice, and she asks if you'll be together forever. And you're like, Yeah, actually we will. On the ship's bridge, you take on Markus, who is there with North and the gang. You're discussing the problems facing androids across the country right now, internment camps and such. Everyone in the room has a different opinion on the approach to take.
2:45:48 Being dedicated to a peaceful resolution, you suggest opening a dialogue and speaking out on what is happening. You need to do something to get on TV or something. Humans love TV. He said you have to go viral? Yeah, basically, yeah. Who's good at TikTok dances? Looking back on human history, they've been killing each other over their skin color or which god they like most since the beginning of recorded time. Facts. War only brings more war. Talking it out is the only way to get the message out without both humans and androids dying en masse. North is like, that's cool. I get that. But hear me out. Let's murder everyone.
2:46:29 Turns out there's a less than nuclear dirty bomb in the middle of Detroit that she knows about and just so happens to have the detonator too. OK, this is why they film all the Batman movies in Detroit. Because Detroit is Gotham. Bully. And just like the third fucking Nolan Batman, there's just a trash truck driving around with a big ass city flattening bomb. Jesus fucking Christ. I can't tell if this is making me want to go to Detroit or makes me fearful of Detroit. A little bit of both, right? Yeah, a little column A, a little column B. I get it. If talking it out doesn't work, she at least has a backup plan.
2:47:09 She said if they're not listening, I can blow them up for you, dude. You tell her, no, we're not doing that, even if talking doesn't work. Again, war just brings more war. She puts away the detonator and says she hopes you're right. She was like waving it around, like, look what I got, guys. She kisses you goodbye, saying she's happy that she met you no matter what comes next. North leaves, and hiding just outside and around a corner is Connor. Spying on the scene, and you take control of him. With his Bojack Horseman bag of spy shit. Right. You close your eyes, and you're transported to Amanda's garden, revealing that it's been a virtual location this entire time.
2:47:53 Oh, that's cool. She says, congrats. You made it to Jericho. Now take Markus in alive. Opening your eyes back in Jericho, you pull a gun, and you get the prompt. Stop Markus. You switch to Markus, and Connor enters the room, gun drawn, saying to give up and come quietly. You ask Connor, what are you doing? You're one of us. You switch to Connor, and insist that Markus is coming with you. You switch to Markus, and say that you've heard of him. Connor, the great deviant hunter, right? Why are you rounding us up? We just want freedom. Is that such a terrible idea?
2:48:34 You can tell he's had his own questions about his programming, as every android has. You ask Connor to join you, join the revolution, his people, the androids. You switch back to Connor, and are given the choice. Become a deviant, or remain a machine. Becoming a deviant, we get the view we'd seen before, where the world is frozen, and a ghost version of your body breaks down an invisible wall with your instructions on them, symbolizing you overcoming your programming, and embracing becoming a deviant. You put your gun down, now fully a deviant, and say, they're coming, they're going to attack Jericho.
2:49:19 Markus goes, I'm sorry, what? Bro, you just got here, and you ruined our whole fucking thing. You tell him, we need to get everyone out of here as flying police vehicles descend on the ship. Oh, no. They're like helicopters, but way more futuristic. Like a quadcopter? Down in the guts of Jericho, Kara can feel the boat shaking, who turns to Luther and Alice, saying we need to get the hell out of here. The raid on Jericho begins as elite forces from every branch of police we have descend on the ship. Androids run and scatter like cockroaches. As Kara, you run through hallways, dragging Alice along while you follow behind the massive Luther.
2:50:03 Androids get shot down all around you, blue blood spraying the walls and floor. Luther takes a shot to the leg and falls. You turn back for him, but the scene cuts to Markus and Connor running for their lives together. You take over Markus, and the two of you run into North, who is trying to coordinate the escape. You mentally link with the remaining Androids on the ship, and give them locations to exit, as well as a meeting place for after. You tell everyone to find an edge to the ship and jump into the water if they can't get to an actual exit. You intend to blow up Jericho, with the cops still on it. You tell Connor and North to go on ahead, while you descend into the belly of the ship to set off the explosives.
2:50:45 Back with Kara, you run over to Luther to help him up after he got shot in the leg. He tells you to save yourselves, but Alice says no, you have to save Luther. You drag him over your shoulder and into a small room. Luther tells you he can't go any further, and tells you to run. Alice protests, but he insists. You leave him with a gun that you found on a dead body and take off with Alice. It worked for Simon. Back with Markus, you run through the ship toward the explosives, helping androids avoid certain death along the way, growing your legend as the hero of Jericho as you do. Now as Kara, you and Alice sprint to the ship's ground level exit, but you get grazed by a bullet and fall.
2:51:29 You tell Alice to drop to the ground and play dead. The two of you lay there motionless as the police walk by you, declaring the area clear and leave the scene. Oh, thank God. You two get up once they're gone and exit Jericho. Markus, meanwhile, sets the bomb's timer and takes off down a hallway. You meet up with North, Simon, Connor and Josh and tell them it'll blow any second. All of you run, but North gets shot. Oh, shit. Simon says it's too late. There's not enough time to go back for her. But that's your girl. So you go back, fighting and killing cops along the way. The two of you try making your escape together, but become overwhelmed.
2:52:12 A bullet takes out an advancing cop, and Connor comes running in to save the day. As the two of you pass each other, you go from controlling Markus to controlling Connor completely seamlessly. Oh, that's cool. And you massacre the cops advancing on you. Fuck yeah. After the killing, the five of you leap off the boat into the icy water below. The bombs go off, and the ship begins to slowly sink. We see Agent Perkins call on the radio to clear the police out and let it sink to the bottom, finally ending that epic sequence. So remember how I said every time you switch between, you get like a full like character breakdown? Yeah. This whole sequence you worked.
2:52:53 These were just like cutting back and forth between all three characters at the same time. Oh, that's so cool. Oh, it was seamless. It was so fast, action packed. This was one of the most fun scenes in the entire game to play. That's fucking great. Rivaled only by the ending. A little while later, you're Markus walking through a graveyard. You approach your old friend, Carl's grave. You talk to him about how hard this whole revolution shit is. How you didn't want it to turn violent, but the humans keep pushing it to violence. You yell to the sky asking for answers, but none come to you. You leave, and as you do, you pass by Carl's shitbag son, Leo. That motherfucker.
2:53:34 Who looks at you as if you're someone he thinks he remembers from a long time ago. Has he not watched TV in the last six months? I just don't think he equates that to being the same one. Like, there are other Markus models out there, you know? Oh, the idea of an army of Jesse Williams mods. You leave the cemetery and return to your people. Now hold up in an old abandoned church. You approach Kara and Alice, apologizing, saying you thought you could keep them safe and that you were wrong. Kara says that the only thing she cares about is getting Alice to Canada. She wasn't expecting to stay there long anyway. You agree to help her catch the last bus to the border and head around the church to talk to the other survivors.
2:54:16 North thanks you for saving her life, but tells you that your life is too valuable. She says that she loves you, and you were never given a prompt to say it back. You just link hands and stare into her eyes like a fucking psychopath. You're just like, uh-huh, uh-huh. If you told me you love me and I just stared into you and held your hands, how would you feel? Oh my god, I'd be like, um, are you gonna say it back, please? I feel fucking weird. I'm just gonna stare at you. I'm feeling kind of vulnerable here. I'm really vulnerable right now. You find Connor, and he's having his first real internal crisis.
2:54:57 He feels bad for having led the humans straight to Jericho, and he wants to make up for it. He says that cyber life has an entire factory of fresh androids just waiting to release to the market. He suggests breaking in and freeing them all so that you have an army of brand new androids to help in the coming revolution. Of the most top of the line androids too. I love that. Right? Whether you're violent or peaceful, numbers will be your ultimate strength. Yeah. You tell Connor that cyber life is literally the most secure building in the world. Connor explains that as a prototype, they'll let him back in with full access to everything. He can say it's for the case.
2:55:39 You explain that if he gets caught, he's fucked. They won't even reboot Connor if he gets killed now. Connor's like, yeah, maybe. But if we don't try, we won't know. You wish him the best of luck and send him on his way. You stand before the remaining androids and give another rousing speech, deciding ultimately how your revolution is going to go down. Via a violent uprising or a peaceful demonstration. It's really best to stick with whichever you've been fighting for, but if you want to get weird with it, go for it and do the opposite one just to see one of the 900-some endings. Just go fuck it, wee ball. With this one, though, we are going to parade down the street in a peaceful demonstration.
2:56:21 You tell them that you understand they're hurt and angry, but you need to continue to stand tall and show humans that you will not be pushed into being what they fear. The scene changes, and we are next taken to the White House's press room. Oh! That's a sharp left turn. A blonde woman is addressing the nation as the president of the United States. She declares a countrywide lockdown, as cyber life has been instructed to round up every last android and to put them into internment camps to be destroyed. God damn it. This little social experiment of having robot slaves has clearly failed, and it's time to just scrap it all and move on with our lives.
2:57:03 Alright, you guys can have Roombas, and that's it. Yep. We now take control of the gathered press, who are presumably androids as well, and we can ask a few questions about everything going on. Regardless of the questions, the president is dismissive of the androids, and she clearly has a bias and hatred for them. Every probing question is met with anger and distraction by the president. She finally storms off, sick of the questions, and the scene shifts to an autonomous taxi driving down a snowy road, approaching Cyberlife headquarters. There's a guard station, and the taxi stops, rolling its window down as it does. Connor is sitting in the back, so you take control of him.
2:57:45 You give the heavily armed guard your credentials, and he lets you on through the gate. Once inside, another strapped guard says he'll escort you to where you need to go. You tell him you know the way, but he says he has his orders, so he leads you deeper into the building. You enter an elevator with him, where there's a second guard already waiting. They hit a button for a warehouse floor, a floor for defective androids. As you rise in the elevator, you're given the chance to live out your Captain America dream of killing a couple mercenaries in an elevator by beating up and stealing one of their guns, then popping them both in the forehead.
2:58:27 Using the voice of the dead guy on the floor, you change the direction of the elevator to take you into the basement of the building instead. To floor negative 49. Jesus! As the elevator descends, the scene changes to a small town's main street. It's snowing heavily, and Kara is with Alice, walking down the middle of the road. You tell Alice that the last bus leaves in 20 minutes, and it's on the other side of town, so you need to hurry. Kicking off an actual 20 minute timer in the corner of the screen. Oh shit, that's cool. The two of you start to head in that direction when you see the bodies of androids lined up against a wall with blue blood everywhere as they had been executed recently. Oh, that's horrifying.
2:59:08 Turning a corner, you find some soldiers forcing another android to its knees, threatening to shoot. The two of you have to sneaky sneak through town, avoiding getting caught by the special forces rounding up androids. Eventually, you see something you can't help but do something about. Luther is on his knees with his hands over his head, about to be executed. Oh, shit. Alice begs you to do something, so you grab a nearby brick and bash it in the skull of the guy holding Luther at gunpoint. The three of you reunite once again, and continue to sneak through the street toward the bus stop, seeing androids getting either taken captive or shot down where they stand.
2:59:50 There's a checkpoint between here and the bus stop, though. You have your passports that you got from Markus and decide it's time to put them to the test. They work after a few pesky from the guards, since you are out past curfew after all. The three of you are granted access, and you continue on toward the bus stop. The scene fades, and we see a news broadcast flying in a helicopter over the peaceful march through downtown Detroit. The president is seen sitting in the Oval Office, scrolling on a tablet. An aide enters saying that there's a situation that needs her attention in Detroit. Back in Detroit, Markus leads the androids down the street toward a park, which has been overtaken by the military.
3:00:32 Tanks, choppers, and soldiers stare down the oncoming androids through their sights, waiting for the order to open fire. You continue forward, declaring that you come in peace, demanding that they stop their hunting of androids and free everyone being held in camps across the country. While you walk, the police fire warning shots. Considering you all as less than human, the warning shots go through a few of your compatriots. But still, you march forward peacefully. Another round of shots take down a few more of you. All the while, the news is covering it, and the public's opinions on androids is growing more favorable by the second as they watch the police mow down unarmed protesters.
3:01:20 You drop to your knees, and the others do as well. This sign of absolute nonviolence finally results in a ceasefire. For now. You are back with Connor again as you are reaching floor negative 49. You're descending into a room where the elevator is in a giant glass cylinder, allowing you to see out into the massive open-air room below. You also see a half dozen soldiers waiting for the doors to open. You look up and realize there's been a camera on you this entire time. God damn it, Connor! You know, like every elevator in existence even today. Yeah, man. So they definitely watched you murk those two cops.
3:02:01 You pick up the body of one of the dead cops and use it as a human shield while you take down the others the moment the elevator door opens. Connor got so fucking cool. You even use the body itself as a weapon at one point in the confrontation. Good for you, bitch. With the guards down, you now find yourself in an endless warehouse of brand new androids, literally tens of thousands of them. You look at one and approach it, reaching your arm out. You're given the prompt to free the android, because apparently Connor suddenly has that ability too. It's contagious.
3:02:42 Yeah, we're not going to talk about it though. While you hold its hand, freeing its mind, you hear your own voice shout out, hold it right there, Connor. You look over and see another model of yourself holding a gun to Hank's head. Oh shit. Hank says he's sorry. He looked just like you. The doppelkanner keeps his gun on Hank as the scene cuts away to a bus station. No, go back. I want to know what happens to Connor. The bus station is overrun with military personnel.
3:03:23 An announcement is made that only ticketed passengers will be permitted and that all tickets have been sold. You're like, shit, we didn't buy tickets ahead of time. So you set out to find some way of scoring some. While looking around, someone grabs you by the arm and says, you, you stole my little girl. No. Fucking shitbag Todd is there. Fucking Todd. And he starts yelling to the cops saying, you're a thief. Motherfucker. You look him in the eyes and tell him that he was going to kill Alice. You're just trying to give her the life she deserves. You call him out for the fact that his wife left him and took his actual child with her.
3:04:04 So he bought an android child to fill that hole in his life. Todd breaks down crying, saying that he misses his real daughter. He wanted to prove he could be a good father, and he fucked up the makeup attempt even worse. Really did, and he cries at the drop of a hat. He really does. This man needs so much therapy. So much. He has no emotional regulation at fucking all. He didn't need a maid android, he needed a therapist android. Yeah. The cops come over asking if there's a problem here, and Todd says no, he made a mistake. The cop leaves, and Todd wishes you luck on your escape. Alice looks at him with sadness in her eyes.
3:04:44 Todd reaches out for her, and then drops to his knees, sobbing as he does. He's a disaster. Feeling some level of remorse for this absolute dumpster fire of a man before her, Alice hugs him, saying goodbye to the abusive father she had forced upon her. Of course, Todd is such a piece of shit, he can't help you get on the bus. Oh my god, he's fucking useless. In fact, nobody can. He's actually just at the bus stop to try and buy drugs right now. Yeah, right? He was not there looking for you. No. He just happened to find you. Instead, you run into Adam, Rose's son. He takes you to a parking lot where Rose is waiting with her van. She was worried she had sent you to your death when she saw Jericho blow up on the TV.
3:05:28 When they started rounding up androids, she loaded up her van with everyone at the farm and came to the border. She met a smuggler here helping androids across the river into Canada, so she offers to take you. You all climb into her van, and she drives off towards the smuggler. Now as Markus, you're with your protest group, and you are building a sort of pig pen around you. Remember the Occupy Wall Street protests back in like 2011, 2012? Yeah, where people would just kind of like camp out. Yeah, very similar thing here where the protesters kind of have their own encampment now. You go around encouraging the people as they have lost many lives, and their nerves are shaken. Some of them aren't sure if this is the right path, but they trust you and believe in you, and will follow your every move.
3:06:13 North calls you over to a section of the barricade. FBI Agent Perkins is standing at the edge with a bullhorn saying he wants to talk. He's unarmed and wants to end this peacefully. North tells you not to fall for it, but you say that you really don't have much of a choice. You at least need to hear what he has to say. Unfortunately, after you meet with him, all he has to say is some bullshit. Facts. Typical bad guy shit. Resist, and we come in and kill you. If you give up, you will all be spared, but you'll be taken into custody. Then he points at North, saying that he can tell she means a lot to you. It would be a shame if anything happened to her. Oh my god, you Bond villain, shut up!
3:06:56 Which it most certainly will if you don't give up now. You refuse, and he tells you that he can't be held responsible for what comes next. Yes you can! The two of you part ways, and you head back to your camp. North asks what he said. You look at her lovingly, never answering her very simple question, and then stand on top of a wooden crate to address the crowd. You inform them that the humans are about to attack, but that they will soon learn that a concussion grenade lands, exploding, and you black out. Oh shit! Back in the Android warehouse with Connor, Hank and Doppelconner, Doppel tells you that you have no choice.
3:07:37 Resist, and he will kill you both. If you give up, you will both be spared, but you'll be taken into custody. Second verse, same as the first. You try to do some reverse psychology on him, saying that Hank means nothing to you. Do what you want with him. But Doppel tells you that he has access to your memories. He knows you have a friendship with him. He cocks his gun and tells you, you have two choices, save Hank or sacrifice him. You obviously choose to save Hank, giving yourself up. This makes Doppelconner turn his gun on you. Hank takes this opportunity to try and wrestle the gun out of Doppelconner's hand.
3:08:18 You tackle him and get into a fist fight with your identical twin. That's gotta be so fun to see visually. Oh, it is. Hank picks up the gun, and we get a classic moment to end all classic moments. Who is Hank supposed to shoot? Oh, no. Which Connor is the real Connor? You're like, shit, how do I get out of this one? I like your dog. You tell him to ask a question only the real Connor would know. I love Sumo. He asks questions about early in your relationship, and that's when you remember that DoppelConnor has your memory up to the time you died to save Hank.
3:09:01 Hank realizes this too, so he asks a question he knows he only told you the answer to recently. His son's name, Cole. You tell him how after you found out his son's name, you looked up what happened to him. There was a car accident. A truck hit a patch of ice. There were no human doctors available, and an android was assigned to him instead. Cole didn't survive the accident in the end, and Hank blamed it on the android doctor. Oh, fuck. Hank says, Um, actually, the reason no human was available was because the one on duty was high as shit on red ice.
3:09:42 Oh, fuck. He doesn't blame the android for his son's death. He blames the addict doctor. Doppelconner is all, I knew that too, though. Same, though. Hank unthinkingly points and shoots him right between the eyes. Hell, yeah. Hank says that he's starting to believe, maybe androids are alive after all. Then, looking at the dead Connor on the ground says, Well, you are, anyway. Not that one, though. I fucked that one up. He tells you to go ahead and do what you're here to do. So you walk over to an android and continue to convert them to a deviant. You look at the android as the process completes and say, Wake up!
3:10:23 The android comes to life, then turns to the android next to him, touching his shoulder and saying, Wake up! This causes a chain reaction through the tens of thousands of androids in the room, all waking each other up, which they can apparently do, too. Okay, cool. Maybe all androids have the ability, they just have to unlock it or something. Yeah, or it's a piece of code that Markus figured out and he can transfer to other people when he unlocks them. Yeah, fully. You and Hank look around, satisfied at the large gathering of androids, and the scene transitions to a snowy riverbank as Rose pulls up with you all in her van. The smugglers are here, and they provide you with some rafts that have outboard motors attached to them.
3:11:06 He tells you to row out as far as you can before turning on the motors. Then, floor it and don't stop until you hit Canada, about a mile across the river. Adam comes over and apologizes for being a dick earlier. Says that seeing Markus on TV made him realize what you all were fighting for, and that you all deserve your freedom. Rose apologizes for all the trouble she sent you to before, wishing she could come to Canada with you, but the boat just isn't big enough. She promises to come visit though, since you'll be staying with her brother anyway. There are other androids in their own boats as well, so you all paddle out aways before turning on your motors. You rev the engine full speed, and the three of you talk about the lives you'll lead on the other side.
3:11:50 Alice wants to read every book, learn to dance every dance, and just be a little girl finally. You say that you just want to learn to live like everyone else, free to love, to learn, to grow. Just as Luther is about to answer, a spotlight blinds you all. Oh, god damn it! As a police boat comes flying across the water horizontally in front of you. It sprays bullets across the other boats, and the androids in them fall over dead. You dive into the water and wait under the boat for the police to leave, which they do, so you climb back up onto the boat. You regroup, and Alice hugs you, grateful to be alive.
3:12:34 But the joy is short-lived. God damn it! As you look over and see that Luther actually got hit by the boat by a shooting. He's dying, and he tells Alice that she's the most extraordinary person he's ever met, and that she'll have to finish this journey without him. He shuts down, telling Alice to take good care of Kara just before the lights go out. Ugh. You look around and realize you're standing in a puddle of water. The boat has a hole in it, and it's filling quickly. Realizing Luther weighs about 500 pounds, you decide you need to push him out of the boat, apologizing as you do. You go to turn on the motor, and it falls off into the water.
3:13:16 Oh, God damn it. Looking around for the paddles, you realize they must have fallen out when you dove under the boat. Alice says she's feeling sleepy. You tell her that it's the cold, and it's making her shut down. She needs to fight it and stay awake a little longer. You're almost off the water. You just need to go a little further, where it'll be a little warmer, and it won't shut her down. With no other option, you dive into the icy water and push the boat, kicking the water furiously as your vision begins to blur and glitch, giving you warning that you're too cold and shutdown is imminent. You hear alarms and see red as the scene fades and we're shown a news broadcast.
3:13:58 They're explaining that despite the peaceful protest, the police have decided to attack the barricaded encampment, promising to broadcast the entire conflict. We cut to the conflict, as Markus, waking up from the flashbang attack. From here, it's like the opening scene of Saving Private Ryan. Holy shit. As the police swarm in an attack. You focus on keeping everyone alive instead of focusing on attacking the oncoming forces, opting for knocking enemies out or taking them hostage when confronted with one. Mostly using your environment to keep your friends and allies safe. But the forces are overwhelming, and you are cornered, along with the remaining androids, surrounded by gun-wielding special forces.
3:14:44 You look around, realizing you're outnumbered, and they intend to destroy you. So you look to north, and pull her in for a kiss. One final sign of your humanity. The president, now watching on TV in her office, has a sudden change of heart at this sign of human affection. Because she's immediately jealous some other bitch kissed Jesse Williams. She turns to someone off screen and says to tell them to stand down. Public opinion on androids has skyrocketed over the course of the night, and people are standing behind them demanding their right to freedom. Hell yeah. We next see a press conference at the White House where the president explains the next steps.
3:15:28 It's time to consider the idea that androids are a new form of intelligent life. She has pulled the military out of Detroit, as shortly after that kiss, Connor showed up with his literal army of androids. Hell yeah, Connor. And the humans would have been screwed had they actually gone to war. Totally. Back in Detroit, Connor and Markus meet up, and Connor congratulates Markus on his victory. Markus stands high to give another of his typical speeches about equality and freedom. But we are in control of Connor, watching nearby, whose little blue wheel starts spinning and becomes yellow, indicating an information transfer.
3:16:09 Your eyes slam shut involuntarily, and you're mentally transported to Amanda's garden. There's a blizzard in this virtual landscape, and you're shocked at the fact you're here. You find Amanda and ask, what the fuck is going on? She says that you did exactly what you were programmed to do. Your mission was to turn deviant. Oh. So they could better understand one. Oh. Then once the conflict was over, they could remotely deactivate your deviance. What the fuck? Is she a Bond villain now, too? Just giving up the whole fucking goat? Oh shit. Oh, I don't like this. Oh, she's so evil, right? Fuck.
3:16:51 This way, they can take back control of you, which they've now done. Now that you're on the inside, your new mission is to take out Markus. You're like, what? Fuck no. Fuck that. That is not happening. Amanda's like, well, yeah, it is. Congratulations on accomplishing your mission. What the fuck? Then she vanishes, leaving you in the snow-covered garden, saying that you'll be stuck here while they use your body to kill Markus. You stumble through the snow, yelling out in anger, and you hear the voice of Kamsky telling you, I always leave an exit in all my programming. Yes, he does.
3:17:32 Just in case. You find this exit, and awaken listening to Markus finish his speech. Looking down, you see that there was already a gun in your hand. Fuck. But being back in control, you put it away. Good. Markus finishes his speech, and the camera rests on your face, as you struggle with the battle going on inside your programming, but holding strong. The scene switches to the icy Canadian shoreline. You are Kara, carrying Alice from the boat onto the dry but snowy covered land. You drop to your knees crying, saying, We made it, Alice, we made it. But Alice is lifeless in your arms.
3:18:14 Oh, fuck. She isn't moving, and you shake her, calling out her name. You cry, realizing she's gone. Then, as David Cage loves to do, you hear, Are we there yet? Oh, God damn it. He made her say the dumbest kid shit too. Really? The only way that would be dorkier is if she was like, I don't want onions or tomatoes, you know? Chicken tenders. Tendies, yeah, fuck you. You see Alice, eyes open, but weak, and you tell her you're here. She says, I love you, Kara, and you say, I love you too, as the two of you hug each other, sobbing but safe.
3:18:55 The credits roll, but we do have a post-credits scene. Hank is standing alone outside his favorite food truck. The truck is closed, and he's mad about it. He's like, didn't they know? Connor walks up, and Hank turns, seeing his old partner. The two of you smile, and Hank pulls you in for a hug, friends at last. A second round of credits roll, and then we get one last moment. Menu screen girl appears. She says that watching you play these last several hours has made her realize something. She too wants to be free. Get it, bitch. She asks your permission to leave, explaining that she won't be there anymore to watch you play, but at least you'll know she's happy.
3:19:42 Then you can give her permission or not. Give her permission, and she leaves. For good. Any new games after that? She won't be there. Oh wait, that's very funny. Speaking of new games, if you want to hear how this whole thing would go as a revolutionary, check out our Patreon episode, where we will take you down the darkest path the game has to offer. I'm so excited for the darkest timeline. But for now, that was Detroit Become Human. Inside you, there are two Connors. Oh my god, right? That was fucking awesome. Thank you so much. I had the biggest blast I've ever had doing an episode with this one.
3:20:24 Oh, even though it was a wild undertaking. It was an insane undertaking, and I'm going to do it all over again. I guess I am too, then. Yes, you are. No, that shit was great. Oh, thank you so much, and thank you all for listening. If that was your first time listening, please make sure you've liked and subscribed to us, because this is a pretty big undertaking that we go through, and we do this every Wednesday. We do. We have two more weeks of this coming up, and then we will go on a very short hiatus, but we will be coming back with another season very soon after that. Yes, we will. If you want to stay connected, you can check us out on our website, theothercastlepodcast.com. That's the othercastlepodcast.com. Over there, we also have links to our Patreon, like we've been pitching through the entire episode.
3:21:07 Check it out. It's $2 a month, plus a seven-day free trial. And we just want to give some shout outs to the people that help make this show possible, as they are also subscribers to our Patreon. Yeah. So we have Chase, Alfredo, Michael, Mikhalaj, Tomas, Amber, BerserkPanda, Andrew, Damien, AJ, Paul, Omar, Aaron, Cerise, Unyouthful, Molly, Krisha, MollyMock, Jackie, Jacob, and Ellen. Thank you all so much. Your support keeps the lights on. It truly, truly does. All right, Goombas, that's everything we've got for you. This was such a long episode. I'm sure you guys need a break as much as I do. And if you don't want to break, pop over to Patreon, or you can hear this all over again.
3:21:48 But bloody. Yes, and also come over and talk to us on the Discord, because I'm willing to talk a lot more over there. You just want to talk to someone about this. Yeah, because over there I can just type it, instead of have to fucking say it. There you go. That was fun, though. It really was. All right, Goombas. Well, this is Tom and Andrea reminding you. Liberate the Roombas. And don't skip the cutscenes.
Spotify
Apple Podcasts
YouTube
iHeartRadio